5.5 Particle Lights module and drawcall batching

It seems that Particle Lights module prevents drawcall batching. Is it meant to be like that or should I file a bug report?

If I had to guess, I’d say it might be by design in Forward rendering, but maybe they should still batch in Deferred. But that’s a lot of guesswork :slight_smile:

I’d say submit the bug, and hopefully QA can tell you if it’s a bug or expected.

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