Physics engine updated to PhysX 3.3.3 and added performance metrics to the Physics profiler
Support for Visual Studio Code on macOS and Windows
…and much more. Read about the details in the blog post.
Remember to back up your projects before downloading the latest version of Unity and check out the release notes. If you encounter any issues, please let us know by submitting a bug report.
Thanks again to all the users who helped with testing and giving us feedback on 5.5 while it was in beta!
Funny how it’s possible to have so different opinions. I’ve used dozens upon dozens of editors and IDE’s and to me Visual Studio is the most responsive editor I use, an impressive feat considering how feature rich it is, and Visual Studio just implements almost every feature just the way I want it, Monodevelop on the other hand is one of the worst editors I’ve used, it felt so slow and sluggish compared to Visual Studio, and even though it has many of the same features they just felt awful to use for me.
Either way you can just download Visual Studio Code for yourself and test it out, it’s free and open source after all: https://code.visualstudio.com
I tested it on Mac because I thought it was Visual Studio for Mac, but it reminded me of Sublime or Atom, both really lightweight editors that I didn’t really care for.
Awesome update, it improves and adds a lot to the engine. A little side-question, though: what’s the current state of Unity for Nintendo Switch (as far as you’re able to discuss publicly)? The Roadmap has it tagged as “In Development”, but is it targeted to 5.6 or later? Expected for the console’s release or some time after March?