Tried loading my project into Unity 5.5 f3 but I get the error ‘Failed to unload ‘ProjectSettings/UnityAdsSettings.asset’’ and I get a whole bunch of purple materials in all my scenes, and it says there are errors in the scripts, except there are no errors just the one above and it says it will complete the auto update of the project when the errors are fixed. So how do I fix this ‘Unity’ error? My project worked just fine in Unity 5.5 b10 and 11?
Hey, release notes are now updated to include the delta since f2 (the f2 release notes included the delta since f1).
Yep - I’ve just got the same. Is there a specific subforum for questions related to 5.5 upgrade or should we post them here?
When we say “Support for Visual Studio Code on macOS and Windows”, should it be doing auto-complete for Unity specifics? Is there a trick to making that happen? Doesn’t seem to happen if you just select Code as the editor and leave it at that.
I thought 5.5 supposed to add the cinematic features from the Adam demo. Does anyone know when that’s actually going in? I cant seem to find it on the road map either.
Edit: Found it, forgot they changed the name to Timeline. It’s listed under experimental so I guess that’s not coming to 5.6 either
Hey, how do I switch to the lightweight editor?
Well, you uninstall one and install the other; then you select the lightweight in the preferences of Unity, external tool tab.
Thanks, I was afraid I would have to uninstall VS, as I use it for some projects on the side. I never noticed I could switch back to Mono however, so I will do that. Thanks again!
You’re welcome; I thought you wanted to use Visual Studio Code instead of Visual Studio Community tools.
Talking about Visual Studio Code, what size is it once installed and how many “things” does it install in your system?
The download is around 32mb, and it’s pretty light. It’s no Notepad++, but it’s ok.
What about .NET 4.6? already almost 2017 and we’re still using .NET 2.0.
Why? PhysX 3.4 is already available!
looks like the best update in a LONG time… I am sure they started the upgrade with 3.3 Can’t just stop and switch, I would imagine.
I’ve been trying out Visual Studio Code (I usually use regular Visual Studio) and I can’t seem to get it to syntax highlight any classes appearing throughout the code. Same for things like Enums. It’s all just white text except for things like strings, bools, int, if/else. Is that just how it is with that editor?
Congrats guys you are doing great job. One question, does it mean that you have fixed all known issues that was in the last beta?
Awesome! The particle extensions are really cool
Quick question since I’ve had to work with an older version - is the progressive lightmapper out of experimental state in 5.5 or is it still not officialy rleased?
[edit] Ah - found it in the roadmap as “in developmen” please ignore this post
32 mB once installed? That’s what “Programs and Features” says?
You don’t have to uninstall Visual Studio 2015 (or whichever version you’re using) to install and use VS Code. You can have them both installed at the same time. You just need to go into your Unity Preferences and tell it to use VS Code instead of Visual Studio.
Edit → Preferences → External Tools → External Script Editor
In the dropdown, either select Visual Studio Code or if it’s not showing in the list, then just browse for the VS Code executable, which by default on Windows is installed to C:\Program Files (x86)\Microsoft VS Code\Code.exe. It will then show up in the dropdown list as Visual Studio Code in the future.
Right-clicking the Microsoft VS Code folder and selecting properties shows that it is about 135MB installed.
It’s the only folder that has been created? What about all the other things that have been installed?
It’s a regression that had gotten fixed, but now somehow appeared again in this release. I’ve pinged the scene management team and will hopefully have some more information soon!
Edit: Team is looking into this now, so hang tight