I just started to use 5.6.0b7 though Android studio still downloading SDKs. I would like to ask something related to Daydream/Cardboard programming for 5.6.0b7.
With the technical preview we should use GvrViewer(or GvrViewerMain prefab) to render for Cardboard.
Then how about 5.6.0b7? Do I still have to use GvrViewer with 5.6.0?? or can I program games without GrvViewer like “Oculus Rift”?
Do we still need to import “GoogleVRForUnity.unitypackage” for 5.6.0b? - I know that it requires for supporting Daydream controller.
For the technical preview and 5.6, GvrViewer is used only for in-editor emulation. It is not needed to run on a phone, so it’s fine to disable GvrViewer.
Yes, you will still need to import the package, for the controller and other features such as the arm model.
By the way will not 5.6.0 release support remote debugging via Unity remote? Or is any other way to shorten development iterations for Daydream apps development? - without deplying
It should support remote debugging as well as we support it for current Android applications. The only option for in editor support is through what Google already provides.