So I’m testing the navmesh creation on runtime and it seems to be working fine on pc and web, However when I’m running it on mobile, it doesn’t always recognise places it can’t go to. Like a wall for example. It’s also not consistently wrong. On some of the walls the navmesh is right, on others it’s not.
I would love to post a picture of the problem here, but I can’t screenshot my phone, nor can I recreated it on pc.
Is this a bug, or do I keep assuming i’m doing something wrong?
