our project has over 5 thousands sprites.
when i try to pack sprite atlas, Unity runs out of memory and crashes on both windows and macOS.
on our build machine (mac mini), Unity Editor takes 60GB of memory. ![]()
i tried to cleanup atlas cache.
packing works fine on previous version of Unity (5.5.2p4).
i think there are something changed on sprite packer (i have seen on release note of 5.6).
please fix this.