[5.6.0f3] Unity runs out of memory and crashes when packing sprite atlas

our project has over 5 thousands sprites.

when i try to pack sprite atlas, Unity runs out of memory and crashes on both windows and macOS.

on our build machine (mac mini), Unity Editor takes 60GB of memory. :hushed:

i tried to cleanup atlas cache.

packing works fine on previous version of Unity (5.5.2p4).

i think there are something changed on sprite packer (i have seen on release note of 5.6).

please fix this.

1 Like

in additional.

on batchmode (-nographic), works fine.

i guess it is related with leaking of video memory of texture.

i am seriously considering to get back to 5.5.

Unity 5.6, still happening.

Same here 5 months later, 2017.1.0f3