Hiya - just wondering if anyone has successfully gotten a VR app for iOS working well after all the recent updates. Naturally, my stuff all worked fine in 5.5. Now I’m in 5.6 and the battles have begun. I’ve gotten past the linker problems, the pod updates, and it builds fine and runs on a device (iPhone5). However, every build I do results in the same problem: the left & right eyes are not quite lined up right. They both show renders, but they don’t overlap at all, and what they do show is kinda stretched and distorted. (I’ve checked for the viewer QR too) I’ve tried this as a bare Unity Native VR project w/ cardboard, the demo GVR1.40 scenes, and my own previous (100% functioning) work. All have the same problems. I’m willing to keep beating on this if someone out there has had success with this and tells me it is possible. Otherwise, it’s back to 5.5 till later. Basically, is it me? or them? Thanks!
I was able to get 5.6.0f3 working correctly on iOS by importing Google’s VR SDK into the project. I made no other changes than importing the SDK, and now it just works. On import I was notified that some files of the plugin would be removed, but even with that the issue is fixed. I’m not sure how good of a solution this is, but its better than what we have now.
Yep, that is the process I followed. The only exception being I downloaded the package from the link I posted instead of downloading a zip of / cloning the Git repo.
The cameras do appear to be aligned correctly and I haven’t noticed any unexpected distortion on my iPhone 7.