I’m using the accelerometer for a game and I was having some weird behavior. Basically, it was moving when it should not have been.
Did some debugging and found that:
Input.Acceleration.normalize
Is returning fractional values (not 1 or -1).


Am I missing something?
No expert here but i think being normalized the way you have it makes the total acceleration vector 1 or negative1 not individual axis. For instance x value could be 0.1 and y value be 0.9. Just my thinking though and I may be completely wrong. I think the normalize keeps the direction of a vector3 the same but sets its magnitude to 1. Again I may be completely wrong but someone with experience can answer this easy as soon as they are around.