5.6.2f Editor performance on older cpu

I have an older intel Core2Duo laptop with an Nvidia 560M with 4 gb RAM & ssd that I use for development when I’m away from home.

It generally runs Unity comfortably fine, but there’s a noticeable lag that lasts for about a second when I initially drag any object. Empty scene with a cube - I grab a translation handle and drag it… it delays for a second then jumps quite a distance before being dragging normally. When I drag it in the opposite direction the delay returns for a second again.

Any idea what causes this - is there an Unity editor setting that is optimal for slower machines?

Hi, you could try to force opengl:

I think it will solve your issue.

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I see this occasionally too on an older MacBook Pro. I think one time I found it was related to a particular window I had open. Try closing all other Unity windows (asset store, project view, etc) so that you only have the scene view visible.

-sam

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thanks for the tips :slight_smile: