Hi all,
after upgrading to 5.6.2p3 (from 5.5.0p2) it seems that dynamic batching for Android stopped working. In Unity editor, everything works fine (tested with frame debugger - about 100 draw calls) but on Android devices we see 4x more draw calls! (tested with MALI GPU debugger on Samsung S6). The same code build with Unity 5.5.0p2 has about 100 draw calls on device. Dynamic batching in project properties is on.
Is anyone experiencing the same issue? Seems like a 5.6.2 bug to us!