5.6 Beta + Daydream + OSX + APK build failing

Hi guys.

I’m having trouble building to APK, the error is (further console details at the bottom of post):

Build faiure
Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details. See the Console for details.

I’ve done these:

  • Installed Android Studio,
  • Went to SDK manager and installed both Nougat 7.0 and 7.1.1
  • Set the External Tools Android sdk path to /Users//Library/Android/sdk

Not sure what else I can do at this point… Help?

Console error log:

CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
/Library/Java/JavaVirtualMachines/jdk1.8.0_73.jdk/Contents/Home/bin/java -Xmx2048M -Dcom.android.sdkmanager.toolsdir=“/Users/steventu/Library/Android/sdk/tools” -Dfile.encoding=UTF8 -jar “/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/sdktools.jar” -

stderr[
Error:Invalid command android
]
stdout[

]
exit code: 64
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[ ] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[ ] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()

Please downgrade your SDK tools to version 25.2. We are working on a fix.