5.6 beta - Google Cardboard project works fine in editor, messes up in android build

I’m using Unity 5.6.0b11, and I have the latest GVR SDK downloaded. The camera is suppose to follow the player, which is controlled by a Bluetooth game pad. This works in the Editor, but when I run the scene on my phone, the player moves but the camera doesn’t follow.

I built the same scene in Unity 5.5 and it works fine in the Editor and in the Android Build. The player moves and the camera follows. Whats weird is that it works fine the Unity 5.6 play mode, it only messes up in the build.

Should I submit a bug report? I wanted to migrate my full project into 5.6 because of the progressive light mapper, but this is big problem.

Is the Main Camera a child of another gameobject? In 5.5 (non-native) that wouldn’t be required but in a ‘native’ vr build it is required for camera movement.

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Thanks! The Main Camera was not a child of another gameobject. Adding a parent fixed it.