Hi guys,
Upgraded from 5.5 to to 5.6.1 yesterday. All went fairly smoothly, however, ever since the upgrade, both the editor and builds of my application seem to be crashing after a few minutes of it being played. Even if left idle, they will crash after 5-10 minutes.
Here is the stack trace from the editor log:
========== OUTPUTING STACK TRACE ==================
0x0000000140701F2B (Unity) NavMeshAgent::GetInternalAnimationPolyRef
0x000000014072CB8E (Unity) JSONRead::TransferSTLStyleArray<dynamic_array<int,4> >
0x000000014073405D (Unity) NavMeshManager::Update
0x0000000140D7233D (Unity) PlayerLoop
0x000000014171B2DE (Unity) Application::UpdateScene
0x000000014171CAAF (Unity) Application::UpdateSceneIfNeeded
0x000000014172532A (Unity) Application::TickTimer
0x00000001417F0ABC (Unity) CrashCallback
0x00000001417F2704 (Unity) WinMain
0x0000000141AD7444 (Unity) strnlen
0x00007FFAF5D88364 (KERNEL32) BaseThreadInitThunk
0x00007FFAF79670D1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
Appreciate any help regarding this issue.
Thanks
Stack looks strange - please submit a bug report with a project/scene that can reproduce this crash - and post the case # here (or PM case # to me).