Today we’ve released 5.6, which completes the Unity 5 cycle. You can grab it on the download page (or as a torrent) and read the release notes.
This release brings you:
New 2D tools and 2D physics improvements and features
Progressive Lightmapper in preview and light modes
NavMesh system with improved pathfinding and AI
GPU Instancing improvements and Compute Shaders
Support for Vulkan and experimental support for WebAssembly
Debugging and interface improvements for the animation system and UI components
Updates to the Particle System and improved performance
New Post Processing Stack
Physics debug visualization and exposed physics depenetration functions
New video player allowing 4k video playback and 360 degrees videos
More options in Collaborate
TextMesh Pro (later with native integration into Unity)
Added platform support: Facebook Gameroom, Nintendo Switch, Google Daydream and Cardboard
You can read about these highlights and much more in the blog post.
As always, remember to back up your projects before downloading the latest version of Unity and check out the release notes. If you encounter any issues, please let us know by submitting a bug report. Future patch releases for fixes will be found here.
Thanks again to all the users who helped with testing and giving us feedback on 5.6 while it was in beta! Notice that we’ve locked the 5.6 beta forum, so please create your new threads in the appropriate sections of the Forum.
You might be disappointed then because I’ve heard that 5.6 is the final release of Unity and apparently they are going to be going with something like 2017.x or 2018.x to fit more with the subscription model… but hey if they continue to 6.x they should release C# 6 with it.
There will be no 5.7, 5.6 is the end of Unity 5X! Everything going forward will be 2017.x or something like that.
And HOPEFULLY we’ll get that awesome tilemap editor that they’ve been teasing forever in preview builds… I hate programming slopes or checking for sub tile collisions, I cheat and use physics as why reinvent the wheel?
Also… just make the dark theme the default UI for unity… I’m blinded every time I open Unity… so I use a simple hack to get the dark theme
Can you guys please have dark theme in personal? I like the dark theme since it’s easier on the eyes and not blinding. And it’s just a theme, other software like IntelliJ/IDEA platform has dark theme for the free version as well as a light theme. A theme should not be locked to one thing unless it’s a limited time offer or something.
Does anyone know if the new Video Player component supports Rewind functionality? Currently, it looks like the playback speed only goes from 0 to 10. Rewinding would be much appreciated. If we can do it through scripting that would be nice.
wonderful, Unity is the best Gaming development company , i love you so much, you doing great job by supporting us .
keep Going , and i can’t wait to try the new version .
You guys might want to add “Updated NUnit to 3.0” to the list of changes. That’s a breaking change for anyone who was using it; they changed their API quite a bit in 3.0.
I mean if you have Pro, you can switch to the light skin if you want. I was responding to “even the people using the non free versions of the engine cannot change their theme”.
The low-level system is included in 5.6, but the components are not included in the release. To access the high-level components you to download these components directly: https://github.com/Unity-Technologies/NavMeshComponents
Without a package manager in the Unity editor I feel that features like this and the updated post-processing stack are very easy to miss and people complain about outdated mechanics or missing features in the engine. When it turns out there are updated/better versions, but they are just not part of the base download they are very easy to miss. Hopefully, 2017 will have a package downloader that we use to keep up-to-date on these external packages. This could then be used to directly hook into these external repos and allow them to iterate on them without new Unity versions and allow us to clone/merge from these repos within the editor.