Anyone playing around with the newest beta and the Vive Virtual Reality Headset and has the same problem? In the Example scene, when i open the Menu the Controllers are there, when i close it they are gone. Rebooting etc. doesnt work
went back to 5.52f1 , after some reimporting issues with multiple transforms the Vive Plugin now works again. So i guess i’ll just have to continue my work with the release version
Hi wearvr_olli-
This is a known issue we are working with Valve on. You might try the workaround Valve added to the release notes for SteamVR:
-Best,
Mike Durand
Unity
ah nice thanks!
“The current beta version of Unity 5.6 breaks the normal operation of the SteamVR_UpdatePoses component (required for tracked controllers). To work around this in the meantime, you will need to manually add the SteamVR_UpdatePoses component to your main camera.”
this makes it work again!
remember that SteamVR switchtes Main Camera and it’s parent(in the CameraPrefab), so make sure you add the “SteamVR_UpdatePoses”-script to the correct gameObject.