We’re doing an open development tips tricks series this week as we run up to our first pubic release! The first part in the series, dealing with source control, is now online.
Source control is something we’ve been talking about a lot lately and this was a helpful read, thanks! Jumping the gun a little bit, what software are you moving to? I don’t want to spoil a future post, so no need to go into detail. I’m just always interested in what parts of software(or tools in general) don’t fit a user’s needs. Things that don’t work are always more interesting than things that run perfectly
Part 3: Using Large Sub-Projects (great for multi-person teams!).
@defmech: Sorry, I’m not ignoring you. I’ll answer any questions I can after the series has been completed. I don’t want to steal any thunder for things that might be outlined later on.
While more complicated, it provides a much more powerful interface for sending and receiving information from native plugins. Probably not the best to try to get them to use it in Tips and Tricks, but maybe a passing mention of it for the more advanced users.
Nitpicking aside, well written and useful tips and tricks.
Glad you guys are finding the series useful. If you have any questions, feel free to post them here (or in our comments) and we’ll be happy to answer them.
@defmech–to your question from a week ago, we’re putting together out own customized game engine using Ogre as the graphics core.