5 Part Tips Tricks Series on Unity Unity iPhone

Hi Everybody!

We’re doing an open development tips tricks series this week as we run up to our first pubic release! The first part in the series, dealing with source control, is now online.

http://bitflipgames.com/2010/09/13/tips-for-working-with-unity-1-source-control

Hope you enjoy!

Source control is something we’ve been talking about a lot lately and this was a helpful read, thanks! Jumping the gun a little bit, what software are you moving to? I don’t want to spoil a future post, so no need to go into detail. I’m just always interested in what parts of software(or tools in general) don’t fit a user’s needs. Things that don’t work are always more interesting than things that run perfectly :slight_smile:

Part Two is up: Asset Workflow.

http://bitflipgames.com/2010/09/14/tips-for-working-with-unity-2-asset-workflow/

Part 3: Using Large Sub-Projects (great for multi-person teams!).

@defmech: Sorry, I’m not ignoring you. I’ll answer any questions I can after the series has been completed. I don’t want to steal any thunder for things that might be outlined later on.

–Dave

Thanks for sharing your insights, I’ve been fighting with my own SVN repository for my unity project and it’s driving me nuts :stuck_out_tongue:

Post #4: Coding and General Tips. Today’s post includes code for a Debug Console which we’ve open sourced for everyone!

http://bitflipgames.com/2010/09/16/tips-for-working-with-unity-4-coding-and-general-tips/

–Dave

Our last post, #5: Unity iPhone.

http://bitflipgames.com/2010/09/17/tips-for-working-with-unity-5-unity-iphone/

–Dave

Nice set of tips, but a couple comments about iPhone:

1 and 2 (also part 4, item 7) will be obsolete with the unified editor of 3.0 coming in a few weeks. Useful now however.

Also, for 7, Monotouch supports Callbacks from native code.

http://monotouch.net/Documentation/Limitations

See Reverse Callbacks.

While more complicated, it provides a much more powerful interface for sending and receiving information from native plugins. Probably not the best to try to get them to use it in Tips and Tricks, but maybe a passing mention of it for the more advanced users.

Nitpicking aside, well written and useful tips and tricks.

Thank you very much for sharing this. :slight_smile:

Very good and useful things that you written in your discussion.

Glad you guys are finding the series useful. If you have any questions, feel free to post them here (or in our comments) and we’ll be happy to answer them.

@defmech–to your question from a week ago, we’re putting together out own customized game engine using Ogre as the graphics core.

Also, our first game, Ace Attack, went live on the App Store last night! If anyone’s interested you can check it out at
http://itunes.apple.com/us/app/ace-attack/id391653685?mt=8#
and
http://www.ace-attack.com/

Cheers!
Dave