50´000 polycount :P

How far off target am I with a scene-mesh that has a poly-count of 50’000? Ive seen in some posts that a maximum polycount is around 20’000 (or less), so no doubt Im concerned.

Since the model is a house and the gameplay only takes place inside, I think I can use occlusion culling effectively. Also, if it gets down to it, I could always cut up the model into the separate rooms, and have them linked via scene-transitions. I prefer not, however, since that would somewhat ruin the flow of movement and detract from the immersion.

Taking both those factors into account, is my scene-model still to large?

about 40’000 polygons off
single super meshes are a pretty very extremely bad idea as culling happens on object base, not polygon base.

Lol, only 40’000 off you say :smile:

Alright, Ill start cutting the mesh up into smaller objects then. Hopefully I will be able to peice them together in unity :stuck_out_tongue:

Thanks for your answer!