[50% OFF] (BiRP, URP, HDRP) Sewer/Underground Modular Pack

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Sewer / Underground Modular Pack v4.2 is released with URP support
The package now supports all three pipelines - Built-In, URP and HDRP !

it contains:

  • 6 sub sets with different look
  • 1 set of common modular parts
  • 1 set of modular walking platforms
  • 2 sets of Pipes
  • 1 set of Props
  • Cracks and Grunge decals
  • Post Processing Stack v2.0 - A bunch of post processing assets to be used with the “Post Processing Stack v2.0”, are provided !
  • PBR setup using the Metal-Roughness and Metal-Smoothness workflow. Many of the objects are using custom painted textures while others are using common materials like bricks and concrete.
  • All textures - 2048 x 2048
  • There are some common materials like:
  • bricks
  • concrete
  • ground tiles
  • wall tiles

You can use any of the sub modules to create a separate scene or to combine them in one scene by using transition tiles as in the demo scene included in the pack!

DEMOS:

download and test the:
Sewer/Underground Modular Pack v3.0 - DX11 windows build - 928 MB compressed, around 1800 MB uncompressed
This is the demo scene ( including module 5 ).
Note: this demo build requires a GPU with at least 2GB of memory as all the textures are 2K

Some new things like more props and some more tunnels are currently in the work for the next update !
Stay tuned !

Cheers!

Hi, the props module will be improved by adding some new models !
This should be available in v2.0 !
Cheers !

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Working on the tunnels sub module ! It will need some piles of junk and dirt but it feels nice !

Testing the Post Processing Stack v2.0
Roughness maps are improved as well !

1 Like

Some really great progress is being made so far. Keep up the great work!

Adding water to the sewers !

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That looks really good!

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Adding some decals to the pack as well !

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The pack is already looking astounding!

Sewer / Underground Pack v2.0 should be uploaded to the store is a couple of days !

1 Like

I’ll be sure to re-write my review according to the improvements. :slight_smile:

Hi, thanks. Well do not expect triple A ( AAA ) stuff but it is quite nicer than V1.

Thanks again and cheers :slight_smile:

1 Like

I assure you, it looks quite stellar to me. No problem!

Hi guys. I made a quick walk through of the current state of the pack. Hopefully you will like it !
Video quality seems to be low for some reason !

3 Likes

I’m happy that so much progress has been made and to get a better idea of the dimensions. I’ll admit I thought the sewer ducts (the parts where water flowed) would be a bit deeper to accomodate more sewage, but it still looks most impressive.

The video looked fine to me.

EDIT: It seems that the lack of depth to the sewer ducts is actually valid in certain circumstances. Sorry about that!

Hi, v2.0 has just been submitted to the store with a new price set to 15$ and it should be available in a few days !

No worries!
Depends on some things but i might eventually consider adding some new module of bigger and deeper tunnels !

Hi guys,

v2.0 of the Sewer/Underground modular pack is already live !

Cheers !

Howdy,

There is an error in the custom shader with V2 version of the asset:

Shader error in ‘Custom/Water_Flow’: syntax error: unexpected token ‘;’ at line 298 (on d3d11)
Compiling Vertex program with POINT
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING

The line of code the error occurs on:

float attenuation = LIGHT_ATTENUATION(i);

Any ideas? That semicolon definitely needs to be there, but it doesn’t like it.

I fixed there error by replacing with this code snippet here:

//float attenuation = LIGHT_ATTENUATION(i);
fixed3 worldPos = 0;
UNITY_LIGHT_ATTENUATION(attenuation, i, worldPos);

It appears to be an issue with 2018.1+:

https://discussions.unity.com/t/700440