[ -50% OFF Fresh Assets sale!✅] Oceanis URP Water - Next Generation Ocean system

Oceanis URP Pro Water Framework is the new ARTnGAME system for cutting edge water and Oceanic simulation in URP pipeline.

The system can be upgraded from** Sky Master ULTIMATE** with a big discount.

Oceanis URP Pro Water Framework is now Released at the Unity Asset Store at -50% Initial Release Discount.

Oceanis HDRP is also under development
The module will work with HDRP planar reflection probe and its integrated refraction texture for top performance.

The first version will be focused on top performance and a version with extended features (like SSS for water lgithing) is in the works for next update. A HDRP cloud system is also included as bonus and a river creator, 2D water and reflections bonus modules are planned to be added in next updates.

The system will be an upgrade from** Sky Master ULTIMATE** for a much lower than standnalone price (upgrade will start from only $10 for few weeks)












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New [Oceanis - HDRP water](http://HDRP water) WIP for Sky Master ULTIMATE. Added Subsurface Scattering and better foam manipulation. Reflections, refraction, depth handling and shore lines are also fully working in HDRP.

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Will it be only HDRP? or will other pipelines be supported too

Essentially can run on any pipeline, but HDRP is the focus as was by far the hardest to adapt to, after is final i will add LWRP and Standard versions and see about how to distribute. The LWRP version of the water is already working with reflections and refractions as well in my WIP project, though HDRP now has some extras, like better foam, SSS and shore handling that are not yet in LWRP project.

The final goal with all those new modules is to connect to a final Sky Master ULTIMATE for HDRP and URP, so everything is planned to be in every pipeline in the end, but due to the extreme complexity Unity has put on our development i decided to take it small steps at a time to make sure everything works and stay working in next versions and only after the whole SRPs thing has become very concrete go for the full conversions.

I have also finished my clouds, fog and sun shafts systems for the latest URP and plan to work on HDRP versions of those soon too.

The water is very ligthweight in performance, so would be ideal for mobile as well, so i will persue a LWRP version soon after the HDRP one. Also these will be upgradable from each other and from Sky Master ULTIMATE for minimal prices so users can have all versions easier.

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I’m mostly interested in the standard version, the other pipelines still lack some things I need.

I understand the struggle, to support so many different options, and I appreciate that you shared your roadmap. Thanks!

**Sky Master ULTIMATE **has the same water and is for the standard version, without few of the latest things i added now like SSS (which are trivial to add, just need lot of testing because is big system)

I may add the new shader option in next version as well.

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Thats nice because I just bought Sky Master ULTIMATE :slight_smile:

[quote=“Lars-Steenhoff, post:7, topic: 763218, username:Lars-Steenhoff”]
Thats nice because I just bought Sky Master ULTIMATE :slight_smile:
[/quote]
Great :), i will add the new shader when finished with all features, should be trivial i think since i used the Sky Master shader as base for this one.

I just added retractable wetness from waves as well. I will send you the shader before the store release as well to try it asap.

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Two videos of the effect

Which version of Unity and HDRP it will support?
I’m ready to buy whenever it will be available! :slight_smile:

Hi,

I develop it in Unity 2019.2.9f1 and HDRP 6.9.1, i will test in more recent versions as well after finish this one.

I hope to release it this month, most things are done already and missing only minor tweaking now.

https://www.youtube.com/watch?v=nyk5o1F-BRg

I post a WIP demo and video, for reference.

I have not enabled caustics in the demo, though this caustics cycler is also done now, will post in next demo as well

Standlone Windows WIP demo:
https://drive.google.com/open?id=1kZFM77lMO4Xn76doTRLaYF5_z_3qHtXY


Oceanis shore handling WIP, the sub system will allow precision variation of the waves near shores for various effects and infinite possibilities.

High Waves





Low Waves





More WIP of the system and shore line handling

WIP on the Oceanis HDRP water, the system will be upgradable from Sky Master ULTIMATE

WIP on the Oceanis - Waves and shore lines handling

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** Oceanis HDRP water ** WIP - shore line waves

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Oceanis HDRP water

Progress on the Oceanis HDRP Water - Ocean system for Sky Master ULTIMATE - Shore line waves and endless world handling, with dynamic change of water properties based on exposure to sun and proximity to shores.

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Progress on the Oceanis HDRP Water - Ocean system for Sky Master ULTIMATE - Shore line waves and water edge handling.

Progress on the Oceanis HDRP Water - Ocean system for Sky Master ULTIMATE - Shore line waves and endless world WIP - Wave height and formation control on shores