Oceanis URP Pro Water Framework is now Released at the Unity Asset Store at -50% Initial Release Discount.
Oceanis HDRP is also under development
The module will work with HDRP planar reflection probe and its integrated refraction texture for top performance.
The first version will be focused on top performance and a version with extended features (like SSS for water lgithing) is in the works for next update. A HDRP cloud system is also included as bonus and a river creator, 2D water and reflections bonus modules are planned to be added in next updates.
The system will be an upgrade from** Sky Master ULTIMATE** for a much lower than standnalone price (upgrade will start from only $10 for few weeks)
New [Oceanis - HDRP water](http://HDRP water) WIP for Sky Master ULTIMATE. Added Subsurface Scattering and better foam manipulation. Reflections, refraction, depth handling and shore lines are also fully working in HDRP.
Essentially can run on any pipeline, but HDRP is the focus as was by far the hardest to adapt to, after is final i will add LWRP and Standard versions and see about how to distribute. The LWRP version of the water is already working with reflections and refractions as well in my WIP project, though HDRP now has some extras, like better foam, SSS and shore handling that are not yet in LWRP project.
The final goal with all those new modules is to connect to a final Sky Master ULTIMATE for HDRP and URP, so everything is planned to be in every pipeline in the end, but due to the extreme complexity Unity has put on our development i decided to take it small steps at a time to make sure everything works and stay working in next versions and only after the whole SRPs thing has become very concrete go for the full conversions.
I have also finished my clouds, fog and sun shafts systems for the latest URP and plan to work on HDRP versions of those soon too.
The water is very ligthweight in performance, so would be ideal for mobile as well, so i will persue a LWRP version soon after the HDRP one. Also these will be upgradable from each other and from Sky Master ULTIMATE for minimal prices so users can have all versions easier.
**Sky Master ULTIMATE **has the same water and is for the standard version, without few of the latest things i added now like SSS (which are trivial to add, just need lot of testing because is big system)
I may add the new shader option in next version as well.
[quote=“Lars-Steenhoff, post:7, topic: 763218, username:Lars-Steenhoff”]
Thats nice because I just bought Sky Master ULTIMATE
[/quote]
Great :), i will add the new shader when finished with all features, should be trivial i think since i used the Sky Master shader as base for this one.
I just added retractable wetness from waves as well. I will send you the shader before the store release as well to try it asap.
Progress on the Oceanis HDRP Water - Ocean system for Sky Master ULTIMATE - Shore line waves and endless world handling, with dynamic change of water properties based on exposure to sun and proximity to shores.