I am working on v3.1 which will greatly increase the flexibility and speed of which puzzle level can be created by
- allowing data from pgn scene to be carried over to puzzle editor scene, then desirable puzzle level can be edited from there.
- Also, fixed moves created by cutting over from move variant in puzzle editor can now be deleted, making removing undesirable moves as easy and can be done in bulk.
- Autoload on pgn scene. Saved move variant from pgn scene will now be loaded automatically.
Expected to be released on the end of the month, stay tuned. [Whisper] Also, this asset is being included in flash deal. Oh, lucky you.
v3.1 is available. It will take business days for Unity Asset Store to make the update on the asset.
In Puzzle Editor scene, by right if the current board position is at any fixed moves, moving any pieces are not allowed, cut it over to move variant and then moving any pieces will have the new move being recorded as move variant, all of those fixed moves are available for deletion if they aren’t of any use. By right, with cut and delete available, with the availability of migrating data from PGN scene to Puzzle Editor scene, making any desirable puzzle directly from the data imported from pgn text file is possible now.
By the way, The flash deal is on 7th of December.
Flash deal is here. Take your chance now!!!
Wait, it’s new year already? Did you even realized how the year had passed? Congrats 50% off for you.
Last chance for 50% off, visit Unity Asset Store and grab it now!!!
Don’t look down on chess, it’s one of the most adopted traditional board game by player base across the globe, by most I meant number one.