ORION Space and Planet generation framework is a new ARTnGAME asset that will be standalone as well as a upgrade from Sky Master ULTIMATEat lower price and will be best used along with Sky Master ULTIMATE for various types of volume clouds and time of day options.
Some of the features planned for the new system
Procedural planet generation
Procedural Spaceship generator
Galaxy formation generator
Inner planet cavities curving
Lens flares from multiple brightness sources
Black hole systems
Planet atmosphere with light scattering
LOD based planet generation and traversal in run time
The HDRP version of the full volumetric clouds will have multiple extra features:
- Fog of War system
- Vortex system
Also possible with the HDRP cutting edge clouds:
- Planetary clouds
- Stunning next generation lighting and light interaction
- Lightning
The very fast shader based clouds will also pack the new vortex system
Also the cutting edge new HDRP Oceanis water system will have new features like vortex, that can be used together with clouds vortex for extra effects:
Also a new ocean freeze system for local frozen parts of water is considered for the ocean and is actively in development.
More information and showcase of the finalized Sky Master ULTIMATE HDRP system will follow soon.
Sky Master ULTIMATE HDRP screen space rain system WIP, the effect is now working great and now i am working on the regulation script to control the effect and its transitions based on weather.
New demo for Sky Master ULTIMATE - InfiniCLOUD clouds, for low cloud bed look or fog. The demo is available on request and will be included in the next version.
WIP on newSky Master ULTIMATE HDRP demo for weather changes, this will implement the new global weather controller module that will tie the weather and time of day to the new HDRP clouds module.
Sky Master ULTIMATEFull Volumetric Clouds - Work in progress on combining the shader based clouds with vortex and full volumetric clouds with fly through, for floating islands scenario.
New edge filtering WIP for the Full Volumetric Clouds module, in downscale above one mode (images use downscale of 2, which is recommended setting)
The first image is with the current edge filtering and second with the new, which eliminates the blue borders around objects and also blends the clouds better to the background haze
This edge mode will be fully controllable as well to get the desired look.
The new update packs a new full volumetric cloud mode that can exponentially increase performance, with minimal loss in visual quality, in all pipelines.
v5.1.7
Upgraded the project to Unity 2019.4 LTS as minimum Unity version
Added a new system that allows pixel perfect object edges when the fully volumetric clouds with fly through are used with a downscale above one. This mode allows the use of much lower downscale with minimal loss in visual quality, thus can exponentially increase the clouds performance.
Added demo scene showcasing the new pixel perfect object edges mode at full volumetric cloud downscale mode.
Added the new pixel perfect cloud edges system and a Temporal AA system in HDRP and URP versions of the fully volumetric clouds with fly through and uploaded the new URP-HDRP beta versions (URP Beta 20 and HDRP Beta 14), which are now ready for download on PM request with the invoice.
The new downscale modes with pixel perfect object edges can now be used to get a direct pixelated look for games that may require a pixelated look effect.