[-50% OFF SALE! - HDRP-UPR ✅] Sky Master ULTIMATE-Physical skybox-Volume clouds-Weather FX-Ocean-Realtime GI-Mobile


New dynamic skybox WIP that can bland with a 360 HDR image for extra skybox possibilities.

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ORION Space and Planet generation framework

ORION Space and Planet generation framework is a new ARTnGAME asset that will be standalone as well as a upgrade from Sky Master ULTIMATE at lower price and will be best used along with Sky Master ULTIMATE for various types of volume clouds and time of day options.

Some of the features planned for the new system

  • Procedural planet generation
  • Procedural Spaceship generator
  • Galaxy formation generator
  • Inner planet cavities curving
  • Lens flares from multiple brightness sources
  • Black hole systems
  • Planet atmosphere with light scattering
  • LOD based planet generation and traversal in run time
  • Dynamic planetary cloud systems
  • Combination with Sky Master ULTIMATE for full volumetric planetary clouds
  • Lightning system for planets with multidirectional lighting
  • Fluid based dynamic planet texture generation
  • Dynamic brightness stars
  • Volumetric Nebula and star dust emulation




















Sky Master ULTIMATE HDRP - Unique features WIP and guide

The HDRP version of the full volumetric clouds will have multiple extra features:

- Fog of War system

- Vortex system

Also possible with the HDRP cutting edge clouds:

- Planetary clouds

- Stunning next generation lighting and light interaction

- Lightning

The very fast shader based clouds will also pack the new vortex system

Also the cutting edge new HDRP Oceanis water system will have new features like vortex, that can be used together with clouds vortex for extra effects:

Also a new ocean freeze system for local frozen parts of water is considered for the ocean and is actively in development.

More information and showcase of the finalized Sky Master ULTIMATE HDRP system will follow soon.



UPDATE:

Currently the vortex system for the full volumetric clouds in URP is nearing end of development and will soon be an option as in HDRP pipeline.

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Sky Master ULTIMATE HDRP screen space rain system WIP, the effect is now working great and now i am working on the regulation script to control the effect and its transitions based on weather.

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WIP on new demo for InfiniCLOUD Sky Master ULTIMATE clouds, for low cloud bed look or fog.

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New demo for Sky Master ULTIMATE - InfiniCLOUD clouds, for low cloud bed look or fog. The demo is available on request and will be included in the next version.

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WIP on planetary volumetric clouds to combine with the new ORION space scene generation system

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WIP on new Sky Master ULTIMATE HDRP demo for weather changes, this will implement the new global weather controller module that will tie the weather and time of day to the new HDRP clouds module.

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Sky Master ULTIMATE v5.1.6h has been summitted to the Unity Asset Store !

v5.1.6h

  • Added new demo with the volumetric gradient fog and sun shafts for Mobile, ideally for use in Vulkan graphics mode.

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Sky Master ULTIMATE Full Volumetric Clouds - Work in progress on combining the shader based clouds with vortex and full volumetric clouds with fly through, for floating islands scenario.

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Sky Master ULTIMATE Shader based Volumetric Clouds - Work in progress on combining the shader based clouds layers for upper and lower clouds.

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Sky Master ULTIMATE round planet volumetric clouds adaptation wip with the new round planet water of ORION (WIP for next version).

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New edge filtering WIP for the Full Volumetric Clouds module, in downscale above one mode (images use downscale of 2, which is recommended setting)

The first image is with the current edge filtering and second with the new, which eliminates the blue borders around objects and also blends the clouds better to the background haze

This edge mode will be fully controllable as well to get the desired look.

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New edge filtering WIP for the Full Volumetric Clouds module, in downscale above one mode (images use downscale of 2 to 4)

The new edge filtering eliminates the blue borders around objects and also blends the clouds better to the background haze at any downscale level.

This edge mode will be fully controllable as well to get the desired look.

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Sky Master ULTIMATE URP Beta 20, testing the combination of volumetric lighting and volumetric clouds using the new blend modes.

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WIP on SSGI and SSR for Sky Master ULTIMATE URP Beta next version.

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Sky Master ULTIMATE v5.1.7 has been released at the Unity Store !!!

The new update packs a new full volumetric cloud mode that can exponentially increase performance, with minimal loss in visual quality, in all pipelines.

v5.1.7

  • Upgraded the project to Unity 2019.4 LTS as minimum Unity version
  • Added a new system that allows pixel perfect object edges when the fully volumetric clouds with fly through are used with a downscale above one. This mode allows the use of much lower downscale with minimal loss in visual quality, thus can exponentially increase the clouds performance.
  • Added demo scene showcasing the new pixel perfect object edges mode at full volumetric cloud downscale mode.
  • Added the new pixel perfect cloud edges system and a Temporal AA system in HDRP and URP versions of the fully volumetric clouds with fly through and uploaded the new URP-HDRP beta versions (URP Beta 20 and HDRP Beta 14), which are now ready for download on PM request with the invoice.

Sky Master ULTIMATE URP Beta 20 is also now available for download on PM request.
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Sky Master ULTIMATE URP - Fully volumetric clouds Pixel Art look possibilities.

The new downscale modes with pixel perfect object edges can now be used to get a direct pixelated look for games that may require a pixelated look effect.

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Sky Master ULTIMATE v5.1.8 has been released at the Unity Store !!!

v5.1.8

  • Added v1.7.0 of GI Proxy module.

Sky Master ULTIMATE URP Beta 20 is also now available for download on PM request.
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