[InfiniGRASS STUDIO]( InfiniGRASS STUDIO✅-Massively optimized,interactive & non uniform volume grass for procedural worlds page-17#post-9421109)
InfiniGRASS v2.1-2.3 have been released at the Unity Asset Store !
InfiniGRASS v2.3
- Updated the ARTnGAME Welcome screen with the latest information
- Added demo showcasing the custom batching of objects, without using the Grass Manager.
- Added method to add copies of the batched models in the new LOD manager directly.
- Added option to define LOD distances per brush type in the new LOD manager.
- Added demo scene showcasing the new methods.
InfiniGRASS v2.2 - Added a fix for creating batched models of above 64K vertices in editor time and a demo scene showcasing the batching in editor.
InfiniGRASS v2.1 - Added new run time planet planting demo.
- Fixed an issue with Wheat brush where it would not be visible in some of the demo scenes.
- Added ARTnGAME Welcome window with direct link to asset information and tutorials.
- Added new optimization system that saves the editor grass on scene and centralizes the LOD control, for instant get in game time and faster performance. The same system can also be used at run time to optimize the run time planted grass at certain game spots.
- Added demo scene showcasing the new system.
- Added new version of the main demo scene using the new optimizer script.
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