Celestials (stars) and Timing
When using other assets, sometimes the stars may lag when say a humanoid character camera rotates. This is likely caused by the stars being updated before the character camera rotates.
In the next version of Sci-Fi Ship Controller (1.4.2) we’re adding an option on the demo Celestials component to manually call Celestials.SyncStars() from your own game code.
An example of this is with our [Sticky3D Controller]( [Released] Sticky3D Controller (1st & 3rd person character controller) SciFi & VR ready page-3#post-9612317) (aka S3D) asset which has a new option to take advantage of this new feature.
In S3D, on the Look tab under General Settings of the Sticky Control Module, there is a new option.
For beta program members, you’ll need SSC 1.4.2 Beta 2h or newer and (if using S3D), Sticky3D 1.1.3 Beta 1c or newer.