[50% OFF] Sci-Fi Ship Controller - A versatile physics-based controller with playable demos, AI

Celestials (stars) and Timing

When using other assets, sometimes the stars may lag when say a humanoid character camera rotates. This is likely caused by the stars being updated before the character camera rotates.

In the next version of Sci-Fi Ship Controller (1.4.2) we’re adding an option on the demo Celestials component to manually call Celestials.SyncStars() from your own game code.

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An example of this is with our [Sticky3D Controller]( [Released] Sticky3D Controller (1st & 3rd person character controller) SciFi & VR ready page-3#post-9612317) (aka S3D) asset which has a new option to take advantage of this new feature.

In S3D, on the Look tab under General Settings of the Sticky Control Module, there is a new option.

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For beta program members, you’ll need SSC 1.4.2 Beta 2h or newer and (if using S3D), Sticky3D 1.1.3 Beta 1c or newer.