[-50% SALE !!!] Volumetric Fog SRP - advanced fog for LWRP and URP

Volumetric Fog SRP is a new system for LWRP and URP pipelines. The module works with Post Processing Stack v2.0 and in custom forward renderer in LWRP and URP.

The Post Processing Stack v2.0 version is submitted for review in the store, the custom forward renderer version will be released in the first update and it is already working 100%, currently is in final tests phase.

The system can be upgraded from Sky Master ULTIMATE.

Features:

  • Volumetric height and distance regulated fog
  • Two noise models, 2D and 3D for versatility and various artistic and performance requirements
  • Compatible with Post Processing Stack v2.0
  • Effect occlusion when sun hidden from objects on a per pixel precision
  • Dynamic wind effect
  • Atmospheric Scattering emulation
  • Point light source coloration of fog (experimental)
  • Combines with Sun Shafts SRP system (Showcased in some of the videos in video section)





https://www.youtube.com/watch?v=VgjV5SOv46k
https://www.youtube.com/watch?v=T3IUj-i_YUI
https://www.youtube.com/watch?v=i463s0fPdvs
https://www.youtube.com/watch?v=mkj7Lh3GNrI
https://www.youtube.com/watch?v=LMbVSP9sk3k
https://www.youtube.com/watch?v=u1ZffcBs48A

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Volume fog URP and Sun Shafts URP combined in same custom Forward Renderer

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Volume fog URP and Sun Shafts URP combined in same custom Forward Renderer (WIP)

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Hey. This looks interesting. Are there any plans to release some stats and possibly a demo scene/web demo? Would this (or part of this) be viable on mobile?

I have not tested mobile yet, but given is URP should work on mobile if URP is supported.

I can export a demo, sure, will post link here soon.

Are you more interested in the Post Processing Stack v2.0 version or the more recent URP version based on LWRP-URP custom forward renderer approach (that will work in new Unity 2019.3 as well).

Let me know and will produce a demo based on that. The system will be released soon in the store.

The Volumetric Fog SRP system has been released at Unity Asset Store !!!

An upgrade path from Sky Master ULTIMATE will be created today and will be active tomorrow the latest.

Update:

A URP version of the system has also been finalized and will be released soon as extra option for the system.

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Does this system support the LWRP in Unity 2019.2 with VR?

It supports everything related to post processing stack v2.0, but i have not tested in VR, so i could send a test version to check if suits your needs first.

So this will work in 2019.3 using the built in post process volume for URP?

No, this is not using the post processing stack v2.0

I have finished a urp version that will run without it and working on hdrp version too though. Hdrp one will take a while as id a new platform to adapt and still in beta.

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I’d also be interested in URP VR support. Could you send a demo to test this if you don’t have a VR system available?

Hi, I can send the package to all Sky Master ULTIMATE and Volume Fog SRP asset users, let me know for the invoice and will send in PM. If not own one of the systems unfortunately i don’t have a demo version to test with.

I do have a VR system with Android mobile, i will also try to do some testing, but given the complexity of the VR may take a while.

Hi! Looks very impressive!
Just double checking: is this compatible with WebGL 2.0 + URP?

I have not tested with WebGL, i will do few tests and get back.

Note the store version is only compatible with LWRP and Post Processing Stack v2.0, i have a URP version internally for using in URP version which i have tested and works in desktop and mobile. WebGL may be different, but i think should work.

You can check this thread for the URP systems available (clouds, fog and sun shafts)

https://discussions.unity.com/t/557203 page-44

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Hi! Any updates on this? Will it work with WebGL? And what about URP in WebGL?

Hi, unfortunately i did not still found the time for testing in WebGL, perhaps i send a test version to try if need sooner

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That sounds ok, I can try it out for you!