Volumetric Fog SRP is a new system for LWRP and URP pipelines. The module works with Post Processing Stack v2.0 and in custom forward renderer in LWRP and URP.
The Post Processing Stack v2.0 version is submitted for review in the store, the custom forward renderer version will be released in the first update and it is already working 100%, currently is in final tests phase.
Hey. This looks interesting. Are there any plans to release some stats and possibly a demo scene/web demo? Would this (or part of this) be viable on mobile?
Are you more interested in the Post Processing Stack v2.0 version or the more recent URP version based on LWRP-URP custom forward renderer approach (that will work in new Unity 2019.3 as well).
Let me know and will produce a demo based on that. The system will be released soon in the store.
It supports everything related to post processing stack v2.0, but i have not tested in VR, so i could send a test version to check if suits your needs first.
No, this is not using the post processing stack v2.0
I have finished a urp version that will run without it and working on hdrp version too though. Hdrp one will take a while as id a new platform to adapt and still in beta.
Hi, I can send the package to all Sky Master ULTIMATE and Volume Fog SRP asset users, let me know for the invoice and will send in PM. If not own one of the systems unfortunately i don’t have a demo version to test with.
I do have a VR system with Android mobile, i will also try to do some testing, but given the complexity of the VR may take a while.
I have not tested with WebGL, i will do few tests and get back.
Note the store version is only compatible with LWRP and Post Processing Stack v2.0, i have a URP version internally for using in URP version which i have tested and works in desktop and mobile. WebGL may be different, but i think should work.
You can check this thread for the URP systems available (clouds, fog and sun shafts)