I have a 5 characters coming in from Maya with 9 animations on each, named as:
CharName
CharName@Idle
CharName@Walk
CharName@Jump
…
…
If I drag CharName into the Scene and call animation.Play(“Walk”) in an attached script, it works on some but not for others.
If I call Debug.Log(animation[“Walk”].clip.length) it returns a valid value, so I assume it “sees” the animation.
The best part is, if I drag in the CharName@Walk to the scene- it plays fine.
All are imported the same way, Bake IK etc is checked.
Any ideas? PLEASE!!??
Will the bribery work?