$50 to the PayPal account of whomever fixes this first

I have a 5 characters coming in from Maya with 9 animations on each, named as:

CharName
CharName@Idle
CharName@Walk
CharName@Jump

If I drag CharName into the Scene and call animation.Play(“Walk”) in an attached script, it works on some but not for others.

If I call Debug.Log(animation[“Walk”].clip.length) it returns a valid value, so I assume it “sees” the animation.

The best part is, if I drag in the CharName@Walk to the scene- it plays fine.

All are imported the same way, Bake IK etc is checked.

Any ideas? PLEASE!!??

Will the bribery work? :slight_smile:

Make sure that your different mb files use the very same node hierarchy layout and the same names in the hierarchy. Otherwise the animation rebinding from one character onto the other will not work.