503 Service Unavailable - Cant login unity hub

My computer was logged into Unity Hub, but when I woke up in the morning and opened it, I saw that the account was logged out.

When I try to log in again, it gives me a 503 error. I think there is a server operation.

Is there a way to open my project without unity hub? I don’t want to wait until the problem is fixed

3 Likes

Its happening for me also

Same here

Same

Same. So game studios using Unity are right now unable to work?

I think problem solved, I’m logged in now

Yeah, it’s working for me too. But still, you are unable to use Unity in any way if you can’t access unity’s servers? Oof.

2 Likes

Yes, this is a reliability issue.

nope doesn’t work.

503 Service Unavailable
No server is available to handle this request.

lol.

here is your drm right here. no way to download updates, no way to download assets you have purchased.

Same issue here, unable to open Unity Hub (and therefore do any work) due to a 503 error.

And yet the Unity service status page reports… All systems operational
:roll_eyes:

+1. =|

+1, great start of the day

Same issue here, not possible to log on and get any work done for a few hours now.

1 Like

Same issue here, but I think i got around it by opening via right clicking on a scene in windows explorer and using open with, then picking the right unity version i.e. bypassing the hub

2 Likes

Same issue here. Am able to open up the project, but shows 503 error when trying to download new assets from the asset store, access my profile or use package manager…

Temporary workaround for macOS – via CLI:

cd <Unity Editor Dir>
Unity.app/Contents/MacOS/Unity -projectPath <ProjectPath>
1 Like

Thanks for the work-around. It works on Windows too.

Quite embarrassing for such a large corporation that we cannot even use their product that we are paying to use when their server is down

1 Like

Same issue here. You can use as an alternative the UnityNativeHub: GitHub - Ravbug/UnityHubNative: A native alternative to the heavy Electron Unity Hub, written in C++

Works well for me.

1 Like

Great workaround, thanks. Am able to work again.

1 Like