50s Black and White Stylized

Hello,

I am starting a 50s styled scene and would like to do in black and white (Grayscale could do also), but I am unsure of the style that would look best. Any suggestions would be appreciated.

Thanks,
Vincent

Are you considering something other than a film noir style? That’s the obvious thing one would think of when you say “50’s black and white stylized.” What tone are you going for? What’s the theme?

Use only ambient occlusion textures and low poly models. That would be so cool

Thanks for the reply :slight_smile: I was thinking of doing that but was not sure about the looks of the models, should I go a bit Borderlands style or maybe Dishonored. Wasn’t too sure about that.

This is what I was talking about haha. Made this real quick in blender then I baked ambient occlusion on it. If you made that for your whole game is would be cool. Also a bit dishonored would fit better for what you are trying to do.

I don’t want to give out too much detail, but I was thinking of sin city style or Mad World (Wii) something more stylized then just film noir. But maybe with more details then Mad World, like Borderlands maybe. Sorry I kinda want to keep this under the radar. Maybe not necessarily 50s, could be 60s or 70s just old school looking. Or even set in a steampunkish setting like Dishonored. I haven’t decided exactly yet, it’s just a personal project I wanted to do, a black and white stylized scene. Any suggestions is great for the setting.

Thanks guys.

Thanks I know what ambient occlusion is :slight_smile:

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Ah. Yeah, 50’s is pretty specific! You mentioned Sin City though; isn’t that basically “film noir on acid” anyway? You could go the other direction and look at 30’s-40’s German expressionism films. Though really, in terms of just visual style, the “chiaroscuro” high contrast style doesn’t seem that different than film noir that came later.

If you want to just get general ideas, some of the screenshots of this asset really push the envelope in terms of stylized looks:
https://www.assetstore.unity3d.com/en/#!/content/935

You could go ahead and do color and go with more with a heavily desaturated “faded film” look.

The first thing that comes to mind with 60’s black and white is the first half of the decade and specifically The Twilight Zone (which itself was heavily influenced by film noir I would say). The exception would be the original Night of the Living Dead, which was black and white for a reason; it has that noir type of high contrast look too.

If you wanted to do your own style, you could go completely the other way and do a super low-contrast style. You don’t see that much.

One, this has the makings of a fun idea. Two, your scope is too big by a factor of 100. Three, secrets are a fool’s errand, that often stem from a fear that your idea might not be as brilliant as you hoped. Execution is everything.

Gigi

I disagree on 3. When I displayed my prototype almost a year ago, I got so many great comments such as “so fun” “lots of potential” “unique” etc. I made this new account to keep this project secret now. When I enter beta, I will reveal it again. I don’t hide it because I’m scared of opinion but I hide it because I don’t want quick low leveled rip offs. If people would take my ideas and make the game faster than me and crappier than mine, then my game wouldn’t be original anymore.

I’m just starting to gather ideas to decide which way I want to go, I wanted to do a black and white scene or gray scale, I just haven’t decided what visual style to portrait it. Realistic or Stylized and if stylized what style. I could be more specific a bit, I was watching old horror movies lately and thought it would be a good practice to do a horror black and white scene.

Thanks guys :slight_smile:

We don’t know anything about the scope though; he’s only asking about style. He mentioned something about doing a single scene. It could be a pretty small game (or not even a game) for all we know.

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It may eventually be a game but I would like to start off small, a small cabin or creepy cellar, something in that vein. I don’t want to start off a huge project that I will never finish which I tend to do. So a single scene is what I am focusing on.

-Vincent

You are right. I am inferring a great deal. When his questions about style expanded into:

It felt similar to the 1000s of others: young developer with little experience and eyes bigger than their stomach, sets off down the left path chasing flecks of gold. Many of whom fail to finish anything, and eventually fall out of the community, after months (or years) of dissatisfying results.

Gigi

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Seems like a good approach. Experiment and see what what evolves (if anything).

There does seem to be a crazy number of those posts. It’s just like when the game Deus Ex came out with mod tools. There was this huge swell of enthusiasm and all kinds of crazy projects started, 99% of which dissolved into oblivion. I got a fair amount of attention in that world, just for having completed one of them. :slight_smile:

Sorry to derail this thread!

So anyway, for a creepy vibe, it’s hard to beat grainy B&W. See how I got right back on track there. cough

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Lol after you wrote that dark paragraph you still put ur signature like nothing happened hahaha

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[QUOTE="
It felt similar to the 1000s of others: young developer with little experience and eyes bigger than their stomach, sets off down the left path chasing flecks of gold. Many of whom fail to finish anything, and eventually fall out of the community, after months (or years) of dissatisfying results.

Gigi[/QUOTE]
OK so I just do this as a hobby and usually just do random assets like weapons or tools and sometimes characters, I am not professional in anyway and did not go to school in this field, I learned by myself watching and reading tutorials. I draw and paint so I thought that this was an interesting way to use my artist skills and I love games. I just wanted to gather opinions and ideas on a good art style and feel for a scene that I would make. It is a big project in a way as a scene has a lot of assets in it to look good but this is not a game for now and I just want to get some practice and not go off and building an MMO. One scene which eventually an FPS controller will interact with objects. It would be a horror themed location in a certain black and white style which I am trying to figure out which style to go with, realistic or stylized and what style if I choose that path. What would look best in a black and white style. I may be thinking a black and white Bioshock style.

Thanks guys.