I’ve searched for 3 days and found a couple of tutorials and one unity store package explaining how to set up a scene where a plane can make part of an object invisible using shaders. With all of them, I find one of these two problems:
- The shader doesn’t work, gives errors, or just turns the object pink
- The shader works, but is buggy when I change the object in the example scene, and has errors when I try to modify the code to support 6 planes instead of 1 or 2
Some of the tutorials I found:
There was one tutorial with a submarine example object which was the only one with problem 2, but I can’t find it again
I need a shader and/or scene which can hide all parts of an object which are beyond 6 clipping faces, or a cube’s 6 faces. I’m using 2020.3.26f1. I have very little experience with shaders and the correct inspector panel setups in order to make them work properly (which might be the reason I failed when using some of the tutorials).
I’m willing to try new solutions as well as solutions which modify or correctly follow the tutorials to work properly.