Hey guys,I have a very basic question.
I have an empty scene and a simple cube in front of the camera. I apply a very basic animation to the cube so that it moves from 0 to 1 and it is seen clearly in front of the camera. When i build it and play at 60 fps, the movement of the cube is perfectly smooth. However, when i play it at 30 fps, the movement of the cube is prominently jittery(i mean not smooth)
However, i know lots of games which has very smooth movements at 30 fps. Additionally, i watch lots of mobile game benchmarks which also run at 30 fps and still gives very smooth experiences.
Can someone simply explain what i am doing wrong?
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30 fps can be perfectly smooth and fine. This jitter movement at 30 fps is something manufactured by either your script (especially if this script is directly controlling object position/rotation) or peculiar scene setup (like camera parented to a RigidBody).
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What’s more, I bet this problem was present at 60fps - just was this much harder to spot.
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