So I have an animation back ground mainly TV/Advertising. I’m used to working in 29.97 fps obviously to conform with cable TV standards. I’m building a 2d game, and I’m about to render out frames from After Effects to use for my sprite sheet.
Here’s my thing, I know 60 fps is the way to go these days, but how much different will it look on a 2d game?
I very much doubt any 2D games use 60fps or even 30fps for their sprites.
At least that’s how I’m interpreting your question. You’re not talking about the framerate of your game, but the framerate of your animated sprites?
Your game can run in any framerate independent of your sprite animation. Personally, I have no clue what framerate modern 2D games normally use for their sprite animations. I guess it all depends on how many frames the artists bother drawing or in your case rendering out, not to mention the style you’re going for. I’ve used anything between 4fps and 12fps for one of my 2D games in Unity.
I suggest you go as low as you can while still keeping it as smooth as you feel like it should be. You certainly don’t want a higher framerate for your sprite animations than you need. It’s just a lot of wasted work for you and it would increase the size and memory requirements of your game needlessly.
It’s to do with reaction time not simple refresh rate. The last time I checked I believe the fastest reaction time is just over 97 FPS, i.e. a player can react that quickly, above that and it makes no difference. A point and click adventure game does not require reactive game controls so 30fps is probably good enough. 60 FPS is a must for a game that relies on player reaction time otherwise the control may seem slow and non-responsive.
Yah sorry, I realize now there is even the difference in rendered sprite FPS versus engine FPS. But, your totally on point here, I think i’ll shoot for 30 fps for my sprite animation and shot for 60 fPS for game. Thanks!