+600,000 Polygons Cars Models

My Tridimensional Models are available to purchase :slight_smile:
Base model / Studios / Texturing / Materials / Animations
Cinema 4D - 3DS Max - Lightwave - Obj

I can model any car for you ( 40,000 to +600,000 Polygons ) so feel free to check my portfolio to see some of my creations :smile:









If you have any question regarding my freelance 3D work, please contact me - email in my website DesignByYorzua " )
More coming … :sunglasses:

For a game actually 60k+ poly model is a bit overkill, but 600k+ man i dont know. I dont have anything against your modeling skills, but I just think that 600k+ is not the polycount developers are searching for. They will be awesome for some visualisation/benchmarking, thats for sure.

Well they certainly look as high in quality as the are in polys!

WAIT? THOSE ARE MODELS?? I honestly thought those were the pictures of the vehicles he wanted to make 0_0

AMAZING WORK YORZUA!

Yeah with some optimizing they could be real time models for sure…they look great. They’d actually work fantastic as is for cutscene renders and animations in-game as well!

Thanks guys for your comments.
Polys can be reduced, it is not really an issue if some gamers prod’s are interested.

My last one freshly painted :wink:

Cheers

can we see some optimized models which have less than 5000 tris, so that can be considerable to unity games for better performance :slight_smile:

Yes I would really like to see a few LOD’s (2000 - 20000 poly range) from your model preferably with normal or parallax maps baked from the high poly model.

600K is only good for product visualization.
Most games don’t go over 60K (triangles) + 2 or 3 LODs. AFAIK only Forza uses 100K+ models, but they only show up for the photomode.
These could however be used for texture-baking and then making lowpoly models :slight_smile:

Honestly, these are some KICK ASS models… some games like PGR4, the car models are RIDICULOUS… i think they go over 100k… and truthfully, if u want a realised car, you need to put in a ton of detail… a 5000 tri Ferrari Italia is not going to look good at all, especially if you have great shaders and lighting…

I do agree with the post above.

Usually, there are almost no normal maps used for cars.
Most of the time its done with poly. (I am talking about recent games on Next Gen consoles and PC).

Arround 5000 tri, your models could look like Gran Turismo 4. (which still looks good IMO).
Gran Turismo 4 used Textures only.

But yeah, Yorzua should show us 40K-60K models.
A render of the car inside Unity would be even better.

I am not using Unity yet as i am still working on my portfolio but i read all your requests guys, and i found it very interesting.
Here is a 60,000 polygons car model finished yesterday ( modelled in cinema 4d / rendered in c4d - vray 2.0 )

I keep over 50k polygons as i cant go for bad quality when rendering high res textures and materials ( all my models got optimized triangulation )

Hope you like it, will take a look in Unity ( beginner in 3D Game engines ) but Unity is definetly the future step :wink:

Cool, :smile: they look fantastic, you should try modeling a Mclaren P1 they look sick!

Will do in my next projects and publish it here :slight_smile:

I am working on a +650 000 Polygons Peugeot 908 (2009) SLOD

This one will be even more precise with the top nitch detailed quality :smile:

I hope to sell at least one of my models one day ! ☼

Cheers

Your models look great boss, but still its good for cg commercials, cinematics.

Doesn’t work for games !

If many people here are interested ( maybe to buy at a very low price ), i can work on lowpoly models.
Just tell me how many polys are required ( min/max ).

Enjoy your day ☼

Great job Yorzua. Awesome models!!

check some other cars available on Asset store

I do have a shader that I made for metals…maybe I could use it for cars… also keep in mind that Unity has that 65k vertex limit (which I think is the weirdest thing ever)

65535, the highest unsigned 16bits can count to. It makes sense :slight_smile: