6000.0.33 a dumpster fire constant shader and inspector window paint freezes if use this button also light map encode error always on fresh project

upgrade hdrp to latest version button

rebaking light corrupts everything massive bugs

Please report bugs as outlined here. Discussions is NOT the place to report bugs!

See also the community code of conduct and what kind of content is restricted or disallowed. Specifically:

Content Quality

  • […]
  • Comprehensive Context: Ensure your posts include comprehensive context and adhere to the guidelines.
  • Problem-Solving Steps: Before seeking help with unexpected script behaviors or performance issues, consider “rubber duck debugging” first and use your IDE’s debugger and Unity’s profilers to examine your project
  • […]
  • Bug Reporting: While discussing bugs with the community is welcome, note that posting here is not an official method for reporting bugs to Unity. Use Unity’s bug reporter for formal submissions.

Specifically InspectorWindow.Paint delays can have a number of reasons, these get reported every now and then, and quite often are actually caused by custom scripts. For instance, a common case is an Inspector containing an excess number of items to draw (including collapsed lists). Use the Profiler to analyze such issues.

1 Like

just so you know code smile rebuilding lighting and rebaking with unity 6 all the way up to 6000.0.33 does not work and the reflection problems make corrupted black splotches and black walls from the light corrupting on walls if you use large reflection probes

I don’t need to know this. You need to understand that posting problems here without nearly enough detail to investigate isn’t going to fix anything.

2 Likes

how dare you code smile unity 6 has been so buggy when it came out and its al because unity cannot do what unreal has now which is realtime path tracing