When all mixer groups of the master mixer are inactive due to the dB threshold, we experience huge dips because of AudioManager.Update. We are on 2020.2.5f1.
2 temporary fixes are to play something with 0 volume on a mixer so it doesn’t suspend, or to disable the automatic suspension.
We do have a lot of audio sources in the map. Maybe that could have something to do with it, because it’s looping over all of them when suspended? Doubt it, because the lag disappears even when one mixer is active.
Any ideas?
