I’d like to use 64 bit color modes (16 bit per channel), but can’t seem to find a way to import 64 bit textures. The reason is that 32 bit colors only have an 8 bit alpha channel, so when I layer a few sprites on top of each-other, the gradient doesn’t look great.
I know there is a technique to be able to have nice gradients using a noise to reduce the color banding. I found it somewhere using Google and it had to do with image compression. With adding noise you can fool the image compression and have nice gradients with an almost invisible little noise.