64-bit Compatible Build for Android in Unity Cloud

Helloo,

I am trying to upload a game to the Google Play store, but it doesn’t let me to upload since it is not 64-bit compatible.

In the Unity Cloud, I am using Android App Bundle. Even though I checked for target architecture and scripting backend settings, I was not able to find it in cloud dashboard.

Does somebody have any instructions about the topic?

Take a look at your Android Player Settings in the Editor - it is likely you do not have ARM64 selected. You may need to switch your scripting backend to IL2CPP in order to allow selecting ARM64.