64-bit ready?

I’m racing to get my game on the iTunes App Store before February 1, 2015 because that is when Apple will require all iOS apps to support 64-bit binaries.

And I just know that building to 64-bit will break something somewhere, probably in the various assets I use. I heard that Prime31 assets are 64-bit ready. I wonder about the other big ones like NGUI, etc.

I propose a “64-bit Ready” list or a sticky post in this forum to which the asset developers should add their assets to in order to show that the assets have been tested and operate as they should in 64-bit builds.

The only reason being 64-bit ready is relevant for Prime31 plugins is that they’re native code. NGUI and most others are managed Unity code, so if anything breaks it’s a Unity bug with the IL2CPP publishing process, and not specifically related to 32/64-bit.

–Eric

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So Prime31 plugins are the only ones in the whole Asset Store that are relevant? If that’s the case then it puts my mind at ease.

Well, I expect there are probably other native plugins, but those are the most prominent.

–Eric