64-bit version support for build

Today I received an email from Play store that I require to update my games for a 64-bit version support.
Here is the copy of the received email:

What changes shall I require to do for exporting game build for 64-bit version support?

Settings from mono to IL2CPP select armv7 arm64 and x86 and don’t forget to select android app bundle(for google play) from build settings. If you get errors with IL2CPP download ndk r16b

EDIT: it does not matter the size of the file, this will be splitted by target architecture of the phone


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For this reply, I want to talk about these two points:

  • I don’t have Build App Bundle option within my Build Settings. I was using Unity 2018.4.4 version. Is it necessary?
  • If I just export APK file with IL2CPP Scripting Backend then will it work for 64-bit version support in Play Store?

If you use IL2CPP yes, game will work for 32 and 64 bit but google will still don’t accept it because you don’t have android app bundle, this is using to split aplication by architecture. Upgrade your unity version to have android app bundle.

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So Android App Bundle file is necessary to publish any game in Play store rather than APK file, right?
In the latest Unity 2018 version, can I get support for Android App Bundle?

Yes, android app bundle is necessary for any game or app for play store.
I don’t know what to say about unity version, i use 2019 version, but i think must have app bundle, latest 2018 version.

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