64bit directx11 games with shaders crashes

So, i noticed, that 64bit directx11 games with shaders crashes at some point all the time:

Faulting application name: game.exe, version: 4.6.1.51269, time stamp: 0x5481a042
Faulting module name: d3d11.dll_unloaded, version: 6.3.9600.17041, time stamp: 0x5318189b
Exception code: 0xc0000005
Fault offset: 0x0000000000008c5d
Faulting process id: 0x404
Faulting application start time: 0x01d0186dd01cc45d
Faulting application path: C:\games\game.exe
Faulting module path: d3d11.dll

At first, i thought, that it was games fault, because all these games were developed by people with not so good reputation - “nuub’o’soft”, “Especially Abroken Games” and so on, but then i needed to develop a very simple game myself. I used unity3d engine, made a very simple scene with a few objects, added a few default shaders - depth of field, ssao(ambient obscurance), and set all directx options to dx11. Now, when i build it in 32 bits, everything is ok, but if i build it in 64 bits, during the exit i get same “d3d11.dll_unloaded” crash.
P.S. With intel graphics 64 bit directx 11 games with shaders works good, no crashes.

P.S. Crashes happens with nvidia graphics (i have 840m).

Since it happens with other games by companies that don’t use the Unity engine my guess is it’s something specific to your video card drivers. Have you tried updating them to the latest? Also make sure that you install the 64 bit drivers (if you have the option of choosing).

Everything is ok on my side, latest drivers, also you cant install 32 bit nvidia drivers on 64 bit os, so this one is out too. Nvidia drivers lately has been really not in shape, so it might be a problem. If you would google my error, you would see, that many other people are getting this error too, especially with games like alien isolation.