I’m having trouble compiling in the editor when switching to IL2CPP. Here is the console error. Hope someone know what this means:
Failed running /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out “/Users/xxxx/Documents/unity/mmorpg/Temp/StagingArea/Data/Managed” -l none -c link -x “/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml” -f “/Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors” -x “/Users/xxxx/Documents/unity/mmorpg/Temp/StagingArea/Data/Managed/…/platform_native_link.xml” -x “/Users/xxxx/Documents/unity/mmorpg/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml” -x “/Users/xxxx/Documents/unity/mmorpg/Assets/link.xml” -d “/Users/xxxx/Documents/unity/mmorpg/Temp/StagingArea/Data/Managed” -a “/Users/xxxx/Documents/unity/mmorpg/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll” -a “/Users/xxxx/Documents/unity/mmorpg/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll” -a “/Users/xxxx/Documents/unity/mmorpg/Temp/StagingArea/Data/Managed/Assembly-UnityScript-firstpass.dll” -a “/Users/xxxx/Documents/unity/mmorpg/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll” -a “/Users/xxxx/Documents/unity/mmorpg/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll” -a “/Users/xxxx/Documents/unity/mmorpg/Temp/StagingArea/Data/Managed/BouncyCastle.Crypto.dll” -a “/Users/xxxx/Documents/unity/mmorpg/Temp/StagingArea/Data/Managed/Electroserver5-Unity.dll” -a “/Users/xxxx/Documents/unity/mmorpg/Temp/StagingArea/Data/Managed/log4net.dll” -a “/Users/xxxx/Documents/unity/mmorpg/Temp/StagingArea/Data/Managed/Thrift.dll” -a “/Users/xxxx/Documents/unity/mmorpg/Temp/StagingArea/Data/Managed/P31RestKit.dll”
stdout;
Fatal error in Mono CIL Linker
System.NullReferenceException: Object reference not set to an instance of an object
at UnusedBytecodeStripper2.ResolveFromPreserveAttribute.IsPreserveAttribute (Mono.Cecil.TypeReference arg) [0x00000] in :0
at UnusedBytecodeStripper2.ResolveFromPreserveAttribute.m__6 (Mono.Cecil.CustomAttribute c) [0x00000] in :0
at System.Linq.Enumerable.Any[CustomAttribute] (IEnumerable1 source, System.Func2 predicate) [0x00000] in :0
at UnusedBytecodeStripper2.ResolveFromPreserveAttribute.HasPreserveAttribute (ICustomAttributeProvider type) [0x00000] in :0
at UnusedBytecodeStripper2.ResolveFromPreserveAttribute.Process (Mono.Linker.LinkContext context) [0x00000] in :0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in :0
at Mono.Linker.Driver.Run () [0x00000] in :0
at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in :0
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable1)
UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable1) UnityEditorInternal.AssemblyStripper:Strip(String[ ], String[ ], String, String, String&, String&, String, String, IEnumerable1)
UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String[ ], String[ ], String)
UnityEditorInternal.IL2CPPBuilder:StripAssemblies(IEnumerable1, String) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry)
UnityEditor.HostView:OnGUI()