Hi,
I’m getting some really baffling issues that came pretty much out of the blue, here’s whats happening:
Whenever I use this line
networkView.RPC(“DoSomething”,RPCMode.All);
I get this error:
64 bit mode not supported yet
UnityEngine.NetworkView:RPC(String, RPCMode, Object)
BossEye:Correct(Int32) (at Assets/Scripts/Enemy/Bosses/BossEye.js:247)
$:MoveNext() (at Assets/Scripts/Enemy/Bosses/BossEye.js:133)
Originally the RPC had a few parameters and such, but I made everything as plain as possible and I still get the error. The function the RPC is calling is just this:
@RPC
function DoSomething()
{
print("MADE IT HERE");
}
If I take out the networkView line the error does not occur, and since I’ve been using RPC’s pretty extensively, I have literally no idea why this one is causing problems, I’ve renamed it, renamed the function, copy and pasted RPC functions that did work, to no avail.
So any help with this would be really appreciated.
EDIT:
I REALLY do need help with it now, any new objects that use RPC’s are starting to do it as well, I’m starting to think it has to do with the view ID number being too high, maybe?
I tested this by creating a new prefab object out of slightly changed old prefab, then attacked it to test if gave the RPC error, and indeed it did, but weirdly enough, it still functioned properly (i.e. the RPC went through, although this was a single player test, I’ll check multiplayer next).
So I really don’t know whats going on here. It works but it’s giving the 64 bit mode not supported error on any new prefabs that use RPC’s. Has anyone dealt with this before, because I really can’t find anything on it.