i am making a level for my 3d level design class. its a neat little detailed opera house and when i put in in unity it gives me the your mesh has 65,000 verts and cannot be displayed warning. i have tried a few things for solutions but no success in my trys. the things ive done is
1:Combine parts of the level and export them in pieces. (this has made certain areas pop up but not all)
2: deleted edges and verts that were obviously unnecessary but didn’t go in depth with the search
3: delete all history/non-deformer history and optimize scene
is there something im missing or must i just break up the scene even more i have done about 4 pieces at the most so far keeping ares below 30 to 50,000 or am i sadly gonna have to delete things