Hello everyone.
I getting 650+ draw calls and the profiler shows it’s caused by Mesh.DrawVBO.
So I have 2 question:
1.What does Mesh.DrawVBO even means?
2.What can I do to reduce it?

Thanks!
Hello everyone.
I getting 650+ draw calls and the profiler shows it’s caused by Mesh.DrawVBO.
So I have 2 question:
1.What does Mesh.DrawVBO even means?
2.What can I do to reduce it?

Thanks!
VBO stands for Vertex Buffer Object. That’s just drawing something in your scene. Presumably you have a whole bunch of objects and I can see that you have turned on shadows (which requires multiple draw calls per object).
So do one or more of the following:
You can try: