Feel free to give us any C&C. And if you encounter a bug in the game, be sure to mention it. Can’t really fix something that we don’t know about If you just want to show your support for the game, please like it on Facebook.
The looks were very polished, and I was particularly fond of the mouse control for steering the ship. The customization was also a nice touch.
Having a choice of individual ship types, though, would be excellent. I.e. being able to choose a Xebec or a Fluyt, etc.
Also, no one was on so I could only sail around enjoying the scenery. Could not figure out how to fire, so I am going to assume it uses an auto-fire mechanism? Or, is it just my incompetence in finding the right button?
All-in-all, a very nice job. Has room for expansion, but the core you already have is very solid.
Looks really nice. It’s actually really similar to something I’ve been working on (pirates, similar art style, similar ship controls), but it’s a different type of game.
Looking forward to seeing it evolve more, it’s looking very slick.
{Laugh} My incompetence, then. Kind of figured that was the case. Thanks for pointing it out. Will have to go back and give it a try; hopefully with someone else on as well.
Great stuff!
I think its showing that you are not trying to do everything at the same time but proceed feature by feature and concentrate on gameplay. And I like the style
Is the wind coming from any side? Are we faster in a certain direction? For me it wasn’t very intuitive to halt, when the ship reached my click-position.
There is no real wind per se, since we found that while adding it would add a layer of realism to the game, it also makes the gameplay more complex. For this project, intuitive gameplay is the main priority.
You can hold down W or the mouse button to continue moving after reaching the checkpoint if you don’t want to stop there:) We’ll have a tutorial screen showing all the controls in the next build
Master server is needed, but we are not going to use the one bundled with Unity. It’s a bit buggy.
Hehe. When I click another browser tab, the ship is following while I’m not around
I did not expect “real” wind and you have to set / lower sails or so. Just a breeze which makes you slower in some direction and faster in another. As tactical element.
Btw: I think “press space to join” is a but unintuitive as you usually allow mouse input.
Master server would be very welcome. It’s a lonely pirate life playing alone. Arrr.
I’ll make the spawn button clickable Thanks for the idea.
Like I said, we are still looking at how to implement the game lobbies. TBH I’m interested in giving this game a spin with Photon, but IIRC you can only develop under windows with it.
Very intuative controls and a nice looking game, i really love the depth and coloring of the water (although i did manage to sail off the edge of it!)
Maybe post some screenshots in your 1st post next time too. Shiny looking things will attract more people to your thread, particularly with a game that has a nice style such as this one