Hi, I’ve created an empty project (2021.3.1f1), export the package (1.0.5) and create one Asset Table Collection, everything works fine, but when I select the table on the Project window, it prompts on my console the following errors:
Retrieving array element that was out of bounds
UnityEditor.Localization.UI.ReorderableListExtended:GetElementHeight (int)
UnityEditorInternal.ReorderableList:CacheIfNeeded ()
UnityEditorInternal.ReorderableList:GetListElementHeight ()
UnityEditorInternal.ReorderableList:smile:oLayoutList ()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PropertyHandler.GetHeight (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, System.Boolean includeChildren) (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.EditorGUI.GetPropertyHeightInternal (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, System.Boolean includeChildren) (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.EditorGUI.GetPropertyHeight (UnityEditor.SerializedProperty property, System.Boolean includeChildren) (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.Localization.UI.ReorderableListExtended.GetElementHeight (System.Int32 idx) (at Library/PackageCache/com.unity.localization@1.0.5/Editor/UI/Utility/ReorderableListExtended.cs:94)
UnityEditorInternal.ReorderableList.CacheIfNeeded () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditorInternal.ReorderableList.GetListElementHeight () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditorInternal.ReorderableList.DoLayoutList () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.Localization.UI.LocalizationTableCollectionEditor.OnInspectorGUI () (at Library/PackageCache/com.unity.localization@1.0.5/Editor/UI/Tables/LocalizationTableCollectionEditor.cs:211)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <78eb217972d24c1381fc135c94c21a2c>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Retrieving array element that was out of bounds
UnityEditor.Localization.UI.ReorderableListExtended:GetElementHeight (int)
UnityEditorInternal.ReorderableList:CacheIfNeeded ()
UnityEditorInternal.ReorderableList:GetListElementHeight ()
UnityEditorInternal.ReorderableList:GetListElementHeight ()
UnityEditorInternal.ReorderableList:smile:oLayoutList ()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PropertyHandler.GetHeight (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, System.Boolean includeChildren) (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.EditorGUI.GetPropertyHeightInternal (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, System.Boolean includeChildren) (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.EditorGUI.GetPropertyHeight (UnityEditor.SerializedProperty property, System.Boolean includeChildren) (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.Localization.UI.ReorderableListExtended.GetElementHeight (System.Int32 idx) (at Library/PackageCache/com.unity.localization@1.0.5/Editor/UI/Utility/ReorderableListExtended.cs:94)
UnityEditorInternal.ReorderableList.CacheIfNeeded () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditorInternal.ReorderableList.GetListElementHeight () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditorInternal.ReorderableList.GetListElementHeight () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditorInternal.ReorderableList.DoLayoutList () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.Localization.UI.LocalizationTableCollectionEditor.OnInspectorGUI () (at Library/PackageCache/com.unity.localization@1.0.5/Editor/UI/Tables/LocalizationTableCollectionEditor.cs:211)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <78eb217972d24c1381fc135c94c21a2c>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint
Aborting
UnityEngine.GUILayoutGroup.GetNext () (at <5a00c575c9464227a3227baf016d387b>:0)
UnityEngine.GUILayoutUtility.DoGetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <5a00c575c9464227a3227baf016d387b>:0)
UnityEngine.GUILayoutUtility.GetRect (System.Single width, System.Single height, UnityEngine.GUILayoutOption[] options) (at <5a00c575c9464227a3227baf016d387b>:0)
UnityEditorInternal.ReorderableList.DoLayoutList () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.Localization.UI.LocalizationTableCollectionEditor.OnInspectorGUI () (at Library/PackageCache/com.unity.localization@1.0.5/Editor/UI/Tables/LocalizationTableCollectionEditor.cs:211)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <78eb217972d24c1381fc135c94c21a2c>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Retrieving array element that was out of bounds
UnityEditor.Localization.UI.ReorderableListExtended:GetElementHeight (int)
UnityEditorInternal.ReorderableList:CacheIfNeeded ()
UnityEditorInternal.ReorderableList:smile:oListElements (UnityEngine.Rect,UnityEngine.Rect)
UnityEditorInternal.ReorderableList:smile:oLayoutList ()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PropertyHandler.GetHeight (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, System.Boolean includeChildren) (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.EditorGUI.GetPropertyHeightInternal (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, System.Boolean includeChildren) (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.EditorGUI.GetPropertyHeight (UnityEditor.SerializedProperty property, System.Boolean includeChildren) (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.Localization.UI.ReorderableListExtended.GetElementHeight (System.Int32 idx) (at Library/PackageCache/com.unity.localization@1.0.5/Editor/UI/Utility/ReorderableListExtended.cs:94)
UnityEditorInternal.ReorderableList.CacheIfNeeded () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditorInternal.ReorderableList.DoListElements (UnityEngine.Rect listRect, UnityEngine.Rect visibleRect) (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditorInternal.ReorderableList.DoLayoutList () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.Localization.UI.LocalizationTableCollectionEditor.OnInspectorGUI () (at Library/PackageCache/com.unity.localization@1.0.5/Editor/UI/Tables/LocalizationTableCollectionEditor.cs:211)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <78eb217972d24c1381fc135c94c21a2c>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Again, everything works, but seems something to report ^^’