[-70% Off FLASH SALE for 24 hours!✅] Ethereal URP - Volumetric Lighting, Atmosphere and Fog system for the URP



Two new demos added showcasing sun shafts separation from sky and use with lower camera view distance in the range of 150m to 500m. The demo will be released in the next update (v1.1.6)

Ethereal Volumetric Lighting & Fog combined with Sky Master ULTIMATE URP Water and Reflections systems.


**https://www.youtube.com/watch?v=FB-AVzhAQLI**__
Ethereal Volumetric Lighting & Fog combined with Sky Master ULTIMATE URP Volumetric Clouds.
**https://www.youtube.com/watch?v=e9ziTIB-zro**__
Sky Master ULTIMATE Offer !!!

Ethereal users can now upgrade to Sky Master ULTIMATE for only $5 and gain access to all weather & sky features, including integration of Ethereal with planar water reflections & volumetric clouds.
Sky Master ULTIMATE users can also upgrade to Ethereal for $5.00 and to InfiniGRASS for $15 !!

UPDATE:

Sky Master ULTIMATE URP - Ethereal v1.1.5a has been released to the Unity Asset Store.

Sky Master ULTIMATE - Ethereal module - Volumetric lighting for URP - Shadow settings effect on the volumetric shadow appearance.

For lower view distances (less than 200m) the setting working best is shadows set to No cascades and shadows distance to 100 - 250, also fog start distance to 250.

If shadows need to be much less distance than camera view (e.g. 20m vs 100m camera far plane) then use custom shadow settings in sun light and increase the near plane to 7-8 to get the volumes to adjust perfectly to the shadows.

For higher view distances (more than 200m) the setting working best is shadows set to 4 cascades and shadows distance to 1000 - 1500, also volume fog start distance pushed to -100.

These videos shows the result of the various settings in two scenes, one with 1000 and one with 100 view distance.

Dual Camera setup

New system to modulate the volumetric lighting effect based on entered region.

New forest day and dusk time demos.
https://www.youtube.com/watch?v=4pmjumVck54

https://www.youtube.com/watch?v=dA07hE44-CI
Sky Master ULTIMATE URP - Volumetric Lighting (Ethereal module) - New v1.1.5 features
Sky Master ULTIMATE URP - Ethereal v1.1.5
- New dual camera setup, rendering the same scene from two cameras. One camera must be set as “MainCamera” and hold the “connectVolumeFog” script and the other “Untagged” and use the Reflections system forward renderer (volume fog renderer feature has the isForReflections checkbox enabled). The 2ond camera must be referenced in the connect script in the reflection camera slot. Both cameras render to a rendertexture and the two textures are applied in two quads rendered by a global camera that only renders those, with all image effects disabled for that camera.
- New system to change volumetric lighting parameters upon entering specific volumes, like enter a house from outdoors.
- New forest demos showcasing volumetric lighting at day and dusk times.

Sky Master ULTIMATE, Ethereal and InfiniGRASS are now on -50% Discount in Unity asset store Spring SALE !!!

Ethereal is a $5 upgrade and InfiniGRASS a $15 upgrade from Sky Master ULTIMATE.

Enjoy :slight_smile:

Sky Master ULTIMATE, Ethereal and InfiniGRASS are now on -50% Discount in Unity asset store Spring SALE !!!

Ethereal is a $5 upgrade and InfiniGRASS a $15 upgrade from Sky Master ULTIMATE.

Enjoy :slight_smile:

Sky Master ULTIMATE - Ethereal URP Volumetric Lighting module v1.1.6 has been released at the Unity Asset Store.

This version addresses an issue where shadow volumes would render from backface shadows, creating some noise, now these shadows are correctly cutoff when ray meets object front surface__. The new volume fog shader version will also be available in the upcoming Sky Master ULTIMATE URP beta 13.__

Sky Master ULTIMATE, Ethereal and InfiniGRASS are now on -50% Discount in Unity asset store Spring SALE !!!
Ethereal is a $5 upgrade and InfiniGRASS a $15 upgrade from Sky Master ULTIMATE.
Enjoy :slight_smile:

Sky Master ULTIMATE URP - ETHEREAL module for Volumetric Lighting and Fog

New impostor volume lights system for big number of volumes from distant point and spot lights, using arrays to pass the light information to the volumetric lighting and fog shader.

Sky Master ULTIMATE, Ethereal and InfiniGRASS are now on -50% Discount in Unity asset store Spring SALE !!!

Ethereal is a $5 upgrade and InfiniGRASS a $15 upgrade from Sky Master ULTIMATE.

Enjoy :slight_smile:







New detailed forest demo for Sky Master ULTIMATE URP - **Ethereal **Volumetric Lighting system.

Sky Master ULTIMATE, Ethereal and InfiniGRASS are now on -50% Discount in Unity asset store Spring SALE !!!
Ethereal is a $5 upgrade and InfiniGRASS a $15 upgrade from Sky Master ULTIMATE.
Enjoy :slight_smile:

Sky Master ULTIMATE - Ethereal URP Volumetric Lighting module v1.1.6a has been released at the Unity Asset Store.

This version addresses an issue where shadow volumes would render beyond unity shadow cutoff distance in URP10+, creating some noise, now these shadows can be cutoff by a variable in the volume lighting script__. The new volume fog shader version will also be available in the upcoming Sky Master ULTIMATE URP beta 14.__

Sky Master ULTIMATE, Ethereal and InfiniGRASS are now on -50% Discount in Unity asset store Spring SALE !!!
Ethereal is a $5 upgrade and InfiniGRASS a $15 upgrade from Sky Master ULTIMATE.
Enjoy :slight_smile:

Sky Master ULTIMATE - Ethereal URP Volumetric Lighting module, point light shadowed volumes in URP11 and above. The system fully supports the point light shadows in the new URP and has been tested in URP12 as well.







New detailed forest demo for Sky Master ULTIMATE URP - **Ethereal **Volumetric Lighting system.

Sky Master ULTIMATE use with Ethereal.


Ethereal and screen space sun shafts running on mobile (photos taken from Samsung S8). The effect is mainly targeted for desktop, but might be used in latest mobile with one volumetric light, e.g. a point light with shadows and less ray casting steps. Note that the performance of such has not been tested on latest mobile, so generally the effect is targeted for desktop.



Random noise sampling method, best for performance, requires r image effects or Temporal AA to look best.

New v1.1.7 system with zero noise sampling, no requirement for image effects or Temporal AA.

Sky Master ULTIMATE URP - Ethereal Volumetric Lighting system.

-------------- NEW version UPDATE !!! ----------------

New option for zero noise in point and spot lights !!!

The new v1.1.7 is now available at Unity Asset Store.

The new version has the option to have zero noise, with increased sampling steps number and lower sampling step length, plus complete control over the sampling (noise to no noise ratio and sampling step in both regions). The video showcases zero noise point and spot lights working together without any extra image effect used and also how the volumes look with minimal image effects turned on optionally.

Also in v1.1.7a there is added control for the directional light sampling step, for fine tuning the sun rays effect as well. And a new demo is included showcasing the new options. The v1.1.7a patch is available to all users on PM request and will be included in next version update of the asset.

Sky Master ULTIMATE URP - Ethereal Volumetric Lighting system, v1.1.7a has been released at the Unity Asset Store.

Ethereal v1.1.7a

  • Added new demo scenes with distant sun and sky fog coverage manipulation showcase
  • Added option to control local and directional light sampling steps in the noise and no noise option cases

Sky Master ULTIMATE HDRP - Ethereal volumetric lighting module - New space demo WIP.

JUNE 2021 UPGRADE OFFERS !!!
Sky Master ULTIMATE users can upgrade to the following ARTnGAME assets for only $3-15 for limited time !!
Upgrade:
Sky Master ULTIMATE to InfiniGRASS - $15.00
Sky Master ULTIMATE to Ethereal- $5.00
Sky Master ULTIMATE to InfiniTREE - Procedural Forest Creation & Optimization - $9.00
Sky Master ULTIMATE to Advanced FX Creator - Decals, Particles, Radiosity & Splines - $9.00
Sky Master ULTIMATE to Particle Dynamic Magic 2: Decal, Spline, AI Particles & dynamics - $9.00
Sky Master ULTIMATE to Sun Shafts SRP Beta - $3.00
Sky Master ULTIMATE to **Volumetric Fog SRP **Beta - $3.00
Sky Master ULTIMATE to InfiniCLOUD HDRP - URP, Volumetric clouds & particles - $5.00
__InfiniGRASS __users can also upgrade to Sky Master ULTIMATE for only $29.

Sky Master ULTIMATE URP - **Ethereal **Volumetric Lighting system is on -50% Discount in Unity New Assets Sale !!!

During the sale can also upgrade from **Ethereal **to the full Sky Master ULTIMATE Suit for only $15 !!!

Enjoy :slight_smile:


Sky Master ULTIMATE URP - **Ethereal **Volumetric Lighting system v1.1.8 has been released to the Unity asset store !!!

Ethereal v1.1.8

  • Fixed issue where local lights that got disabled or out of camera view would cause another local light at random to increase in intensity.
  • Added planet with asteroid belt demo
  • Added moving lights demo
  • Added moon light demo





UPDATE:

Sky Master ULTIMATE URP - **Ethereal **Volumetric Lighting system v1.1.8c has been released to the Unity asset store !!!

Ethereal v1.1.8c

  • Solved issue where fog height level was changing on camera vertical movement
  • Solved issue where black dots might appear on volumes of strong intensity lights
  • Fixed issue where screen might go black if camera Z position was zero
  • Identified an issue where the screen may go black in certain camera angles if the fog height variable is lower than 5m (make sure to put fog height above that value if see the issue, will be fully addressed in next patch v1.1.8d)




First early work on VR version for Ethereal, this is WIP and still early, also has been tested - developed in Mock HMD in Multi Pass, so will need to pass a testing phase through actual devices to be 100% guaranteed that the effect runs properly in real VR hardware, I will post more as the work and testing on this VR version progresses.

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