Hello,
when targeting 8.0 the WACK DirectX Test for Feature Level 9_1 fails because the app crashes on start. I tested it three times, behaviour is always identical. The app crashes almost instantly after start. Only the native splash screen is visible by then.
After the crashes I decided to test the Debug-version so I can have a look at the crash dump with symbols for UnityPlayer.dll. Here’s the call stack:
UnityPlayer.dll!FixedFunctionProgramD3D11::FixedFunctionProgramD3D11(const FixedFunctionStateD3D11 state) Zeile 677 C++
UnityPlayer.dll!GetFixedFunctionProgram11(std::map<FixedFunctionStateD3D11,FixedFunctionProgramD3D11 *,FixedFuncStateCompareD3D11,std::allocator<std:: pair<FixedFunctionStateD3D11 const ,FixedFunctionProgramD3D11 *> > > cache, const FixedFunctionStateD3D11 state) Zeile 193 C++
UnityPlayer.dll!GfxDeviceD3D11::BeforeDrawCall(bool immediateMode) Zeile 451 C++
UnityPlayer.dll!GfxDeviceD3D11::ImmediateEndSetup() Zeile 1953 C++
UnityPlayer.dll!GfxDeviceD3D11::ImmediateEnd() Zeile 2005 C++
UnityPlayer.dll!GfxDeviceWorker::RunCommand(ThreadedStreamBuffer stream) Zeile 1111 C++
UnityPlayer.dll!GfxDeviceWorker::Run() Zeile 243 C++
UnityPlayer.dll!GfxDeviceWorker::RunGfxDeviceWorker(void * data) Zeile 211 C++
UnityPlayer.dll!Thread::RunThreadWrapper(void * ptr) Zeile 40 C++
UnityPlayer.dll!win32::CreateThread::__l22::(Windows::Foundation::IAsyncAction ^ __formal) Zeile 273 C++
UnityPlayer.dll!Platform:: Details::__abi_FunctorCapture1<void (Windows::Foundation::IAsyncAction ^),void,Windows::Foundation::IAsyncAction ^>::Invoke(Windows::Foundation::IAsyncAction ^ __arg0) Zeile 857 C++
UnityPlayer.dll!Windows::System::Threading::WorkItemHandler::Invoke(Windows::Foundation::IAsyncAction ^ __param0) C++
UnityPlayer.dll!Windows::System::Threading::WorkItemHandler::[Windows::System::Threading::WorkItemHandler::__abi_IDelegate]::__abi_Windows_System_Threading_WorkItemHandler___abi_IDelegate____abi_Invoke(Windows::Foundation::IAsyncAction ^ __param0) C++
threadpoolwinrt.dll!Windows::System::Threading::CThreadPoolWorkItem::CommonWorkCallback(void) Unbekannt
threadpoolwinrt.dll!Windows::System::Threading::CThreadPoolWorkItem::TimeSlicedCallback(void *) Unbekannt
kernel32.dll!@BaseThreadInitThunk@12() Unbekannt
ntdll.dll!__RtlUserThreadStart() Unbekannt
ntdll.dll!__RtlUserThreadStart@8() Unbekannt
Best,
Thomas