There is now a demo! Find it at the bottom of this post!
Please remember that this game is very early in development, and things could change at any time. I will update this thread when I make changes to the game. Please remember that I’m an independent developer, so the games release could be in a half a year, or 4 years, it depends on when I have time.
From what I have found, this game idea hasn’t been done before. If you have seen anything like it that may make me vulnerable to Copyright Infringement, please let me know.
The idea behind this game is that you play as a tank, that can be damaged, which means pieces of the tank will fall off. You can damage a tank be shooting or ramming it. The turrets of tanks will turn, you can shoot, its a regular tank game, except tanks will be able to fall apart.
The maps in the game will be proceduraly generated, and everything except trees, the ground, and a few other things will fall apart too. When tank parts fall off, they will remain on the map, and still be able to be moved. Only your tracks will not break apart.
In a battle, you have HP (hit points). HP will be a percentage of the number of cubes (pieces) on your tank. This percentage will vary tank by tank. You will lose 1 HP per part that falls off your tank. If your tank is damaged, you can drive near the parts that fell off of an enemy that you damaged, and their parts will be put on your vehicle, and will restore HP. You can only collect parts of a foe that is inoperable, not one that is just damaged. If your tank is destroyed, the rest of your tank will crumble to the ground (slowly, 1-3 pieces at a time to reduce lag for lower end machines). Also, only 1/3rd of the pieces or more that fall off a tank will remain on the battlefield. The other third will be destroyed (to help with network strain and lower end machines).
Here is how I would like the game to be like:
There is a Tech Tree where you research new and better tanks of higher tiers. There will be different game-modes, but I know that there will at least be free for all and team deathmatch. There may be other modes.
Matchmaking will be based on what tier your playing. There will be at most 2 tiers in each battle, but the lower tier in the battle will gain experience quicker. Experience earned will not be affected by if you win or lose. It is based on your personal skill, to prevent bad players from getting high tiers to quickly, and giving them time to learn the game.
Progressing through the tiers will not be extremely slow, but not extremely fast. It will be quicker than a lot of other games that have tiers.
Team damage is disabled (in team gamemodes).
I guess you could describe this as Robocraft combined with World of Tanks.
To make the experience a little more unique, there will be different ammo types that you can load. Ammo types include:
High explosive - has a short damage radius, even if you miss the enemy tank. Slow shell velocity and less range.
Armor piercing - will go in one side and out the other, self explanatory. Quick shell velocity and good range.
Knockback shot - on impacting the tank will knock them back quite a way, without dealing any damage.
Vacuum shot - Will open a small black hole above the ground, sucking tanks towards it. The black hole disappears after a certain period of time. If you are sucked to the middle of the black hole, you will be stuck until the black hole goes away (5-15 seconds).
Now that the game idea is explained, I need your help.
I need feedback on anything I have described, or any new ideas you have. I tried to explain it as best I could.
I also would appreciate if your feedback is specific.
I also would really appreciate feedback in these areas, saying what I could improve on, or just that you like it the way it is:
Game modes (if you want a capture the flag, etc)
Ammo types
Should the tanks be modeled off of real tanks (this is what I wanted, but wasn’t sure about) or should they just look like tanks?
Should the game cost money, and be a quick grind (resulting in less experienced players in the high tiers, but easier to get there for non-competitive players) or should it be free (with some in-game currency that costs real money that can be converted into in-game cash)
Should I have premium tanks (tanks bought with real money)?
If the answer to the premium tanks was yes, what should be special about the premium tanks? Looks, special ammo type, etc.
Thanks for any feedback, as it is really appreciated!
Screenshots:
This is a tank I was working on.
Demo #2 is now released, Click Here!
This is the second demo, and I will be posting a new demo when I need feedback on a new feature. The next demo will be Demo 3, and Demo 4, and so on. In demo 2, it’s the same as demo one except the controls are better, there is work in progress AI, and a work in progress health system in single player (no internet connection required). In Demo 3, I will probably have (and more) limits to the gun pitch, a better health system, and better AI.
Click here for the changelog for all the Demos!
8-Brick Tanks © 2015 Michael Seelig