Are there any tools out there that make applying 8 textures to a terrain procedurally easy? Is it even possible? If I understand terrains well enough, the standard is 4 textures because the splatmap only has 4 channels’ worth of information, right? I think I remember reading somewhere on these forums that any more then 4 textures means the terrain would have to be drawn more than once. I’m assuming that’s because a second splatmap is used for the extra textures, correct? And if that is true, then I could use 8 blended textures on a terrain at the expense of the terrain being drawn twice?
Am I on the right track here because I’m willing to have my terain drawn more if it means I can get 8 textures in there somehow? Anyone know how I could do this?