I’m not sure if this is where i need to post this, but for some reason my game runs at 25fps. I have a relatively weak computer by todays standards, but this spike is pretty intense. I’ve never really used Unity and I don’t know how to use the analytics. But when there’s an 80ms render thread and the game object using 94% is N/A, i don’t even know where to begin. How do I fix this?
The next spike you see on the graph is a 350ms spike