Hi
In order for client supplied animations to work, I may need to use 8192x8192 sprite sheets for playback on the desktop.
AFAIK, this is strictly a video memory issue and should not impact performance. Am I correct? I normally never go higher than 4096x4096.
Any other problems with sprite sheets this large?
I will have 24 sprite sheets in total and be playing back a maximum of 3 at one time.
It would only take around 67MB of VRAM uncompressed, I guess. I also think pretty much anything has supported 8k textures for many years (probably close to a decade), including some of the last Intel GMA chips. Once it’s in VRAM it should be quick to address. I can’t find any hardware/driver-related restrictions which would make it a problem anyway, and Unity should support it just fine, at least since v5 (Substances added 8k support only in the past year or so, which means some third-party software could still lag behind).
Ok thanks!